Omnics
Overwatch · Games · Artificially intelligent robot race
Infantry Units (Bastions, OR14s, Nulltroopers, etcetera)
- Tier
- 8-C, up to HIGH 8-C
- Attack Potency
- Building Level, up to Large Building Level
- Speed
- Unknown
- Durability
- Unknown
Advanced Units (Titans, Colossal Omnic, etcetera)
- Tier
- HIGH 8-C
- Attack Potency
- Large Building Level
- Speed
- Unknown
- Durability
- Unknown
The Destroyer
- Tier
- HIGH 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Unknown
- Durability
- Unknown
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery (Guns, Cannons, Missiles, Blades, etcetera)
- Hacking
- Flight
- Transformation (For Bastion units)
- Healing (Omnics like Bastions are capable of self healing, while others like Zenyatta are capable of harnessing Omnic Energy to heal others)
- Reactive Evolution and Adaptation (Human forces were said to have been pushed back by the continuous evolution of Omnic forces. The OR14 units were made in response to the Crusaders' ability to charge Bastion units)
- Forcefield Creation (Eradicators are capable of creating a barrier field)
- Large Size (Type 2 [Omnic Titans are this big])
- Omniums are capable of mass producing Omnics and carrier crafts to transport said Omnics to battle
- Omnic weapons include pulse cannons
- machine guns
- lasers
- anti-air cannons
- etcetera
- Omnics could also quite possibly utilise the same abilities as Zenyatta (Overwatch)
- which would include Telekinesis
- Regeneration (Low)
- and Status Effect Inducement
Weaknesses
Omnics are prone to hacking and vulnerable to EMPs.
Ranked #5 of 42 in Overwatch by strength.
More from Overwatch
Close fights from other series
Compare Omnics with another character · Omnics on the VS Battles Wiki