Ghatanothoa
Cthulhu Mythos · Stories · Great Old One
- Tier
- HIGH 6-B
- Attack Potency
- Large Country Level
- Speed
- Unknown
- Durability
- Large Country Level
Powers and abilities
- Superhuman Physical Characteristics
- Bodily Weaponry, Surface Scaling & Body Control (Crawled up a trap door and was described as an amorphous monstrosity, with tentacles and having 'proboscidian' qualities)
- Great Old One Physiology
- Immortality (Type 1, 3, 4 & 5 - The Great Old Ones are incredibly resilient beings, with Cthulhu alone being vigintillions of years old. When the stars are right, they will resurrect from their deaths and reawaken once more, and although they are considered 'dead', they can never truly die)
- Nigh-Omniscience (The Great Old Ones know all that is happening in the universe)
- Self-Sustenance (Type 1, 2 & 3 - The Great Old Ones' bodies are not made of biological matter, meaning they do not have the same stamina or nutritional limitations as most beings do, capable of flying from planet to planet without any need of air)
- Regeneration (At least Low-Godly - When Cthulhu's head was split in half, it merely was able to reform itself with ease. Any damage done to the bodies of the Great Old Ones is ultimately rendered meaningless, as they are not composed of physical matter)
- Dream Manipulation, Telepathy & Mind Manipulation (Molded the dreams and minds of man to their need)
- Petrification & Madness Manipulation (Type 2 & 3 - Are capable of making individuals insane through psychic abilities. Those who merely gaze its image meant paralysis and petrifaction of a singularly shocking sort and is described to have petrifying power)
- Magic (The Great Old Ones are capable of using magic and spells.)
- True Flight (Capable of travelling from planet to planet seemingly without the use of technology)
- Possible Adhesive Manipulation (Presumably capable of creating some sort of 'ooze' as it moves)
- Matter Manipulation & Biological Manipulation (Are not composed of matter or biological substance)
- Mind Manipulation & Madness Manipulation (Unaffected by their kin's maddening forms, and are capable of viewing each others visages without much problem)
- Extreme Cold & Cosmic Radiation (Capable of travelling from planet to planet seemingly without the use of technology)
Weaknesses
None notable
Ranked tied for #6 of 23 in Cthulhu Mythos by strength.
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