Champion

Terraria · Games · Champion, Terrarian

Early Game

Tier
8-B
Attack Potency
City Block Level
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level

Post-Evil Bosses

Tier
8-B
Attack Potency
City Block Level+
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level+

Post-Skeletron

Tier
8-B
Attack Potency
City Block Level+
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level+

Hardmode

Tier
8-B
Attack Potency
City Block Level+
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level+

Post-Mechanical Bosses

Tier
8-B
Attack Potency
City Block Level+
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level+

Post-Plantera

Tier
8-B
Attack Potency
City Block Level+
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level+

Post-Golem

Tier
8-B
Attack Potency
City Block Level+
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level+

Post-Lunatic Cultist

Tier
HIGH 5-A
Attack Potency
Brown Dwarf Level
Speed
Subsonic+, up to Hypersonic+
Durability
City Block Level+

Post-Moon Lord

Tier
HIGH 5-A
Attack Potency
Brown Dwarf Level
Speed
Subsonic+, up to Hypersonic+
Durability
Brown Dwarf Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Genius Intelligence
  • Weapon Mastery
  • Dimensional Storage (Can carry thousands of 2x2x2 feet blocks, dozens of weapons, thousands of thrones, chairs, etc yet those things never slow them down or occupy space)
  • Regeneration (Low-Mid; can regenerate from chopped off limbs and their faces being ripped off. This regeneration happens naturally, albeit slowly, but can be boosted through items)
  • Limited Space Survival (Can breathe normally on the edge of space)
  • Possibly Supernatural Willpower (Is constantly fighting in extreme conditions, such as burning, freezing, getting poisoned, fear-induced or mentally manipulated and many other status effects, all while being on the brink of death)
  • Enhanced Senses (Soul Vision; Can see ghosts and wraiths)
  • Non-Physical Interaction (Souls, Phasing & Concepts; Can damage ghosts, wraiths, enemies that go through blocks and fire balls that go through blocks, Can grab and use various "souls" to craft items later on)
  • Preparation (Technological and Information; Can prepare for certain events in various ways in all stages of the game, via turrets, land mines, traps, potions, etc)
  • Damage Boost (Weapons have their own defined Critical Chance, Critical Hits do 2x Damage, can increase chances of dealing a Critical Hit through equipment)
  • Statistics Amplification (Can use Life Crystals to permanently increase health, same with Life Fruits in Hardmode, increases health regeneration speed the more health they have, Vital Crystal permanently increases health regeneration speed, Arcane Crystal permanently increases mana regeneration speed, Can increase a variety of stats through potions and consuming food, Can use kites to grant the High Spirits buff, lasts up to 12 minutes and grants 25% increased movement speed, 15% mining speed, placement speed and up to +0.1 luck, Can increase damage, defense, critical strike chance, max mana, movement speed, attack speed through many accessories in the game and through reforging with the goblin tinkerer)
  • Minor Light Manipulation (Via Torches, Glowsticks, light pets and the Miner's Helmet)
  • Minor Earth Manipulation (Can use the Dirt Rod to fling dirt blocks)
  • Surface Scaling (Can climb on walls through Digging Claws and Shoe Spikes)
  • Weapon Intangibility (Starfury and Vilethorn can phase through tiles)
  • Ice Manipulation & Fire Manipulation (Can use Frostburn Arrows, Wand of Frosting and Ice Boomerang to inflict Frostburn)
  • Fire Manipulation (Can inflict On Fire! with Wand of Sparking, Molotov Cocktail, Foxparks, Flaming Arrows, Flares, Flaming Mace and Slime Whip in Early Game, Volcano, Flamarang, Flask of Fire, Flameburst Rod and Imp Staff in Post-Evil Bosses, Flamelash, Sunfury, Flower of Fire and Cascade in Post-Skeletron, Can inflict Hellfire with Magma Stone in Early Game, Can inflict Shadowflame with Dark Lance in Post-Skeletron)
  • Increases Damage from all types of fire debuffs with Slime Gun
  • Darkness Manipulation (The Light's Bane creates dark slashes that have 5 armor penetration, pierce and automatically targets enemies in close range)
  • Speed Amplification & Minor Light Manipulation (Magiluminescense increases maximum movement speed by 15% and acceleration and deceleration by 75%, emits light when worn)
  • Corruption & Purification (Type 2 - 1 Layer; Vile Powder is capable of corrupting Bunnies, which are beings that cant be corrupted by crimson/corruption, the Purification Powder can reverse the effects of vile powder)
  • Durability Negation (the Blood Butcherer inflicts blood butchered, Bloody Machete and Harpoon inflict the bleeding debuff, Bone Javelins inflict the penetrated debuff, bleeding debuffs open wounds on enemies despite their durability)
  • Smoke Manipulation (With Smoke Bombs)
  • Regeneration Negation (Low-Mid; Some damaging status effects disable natural regeneration)
  • Weather Manipulation & Blood Manipulation (Can make it rain damaging blood with Blood Rain Bow)
  • Explosion Manipulation (Through Bombs, Grenades and Dynamite)
  • Afterimage Creation (With Ninja, Ancient Cobalt and Shadow Armors in Early Game, Necro Armor in Post-Skeletron, Cobalt, Forbidden and Hallowed Armor in Hardmode, Solar Flare Armor in Post-Moon Lord)
  • Magic (With various Magic Weapons Throughout the game)
  • Energy Projection (With various weapons, with most of them being magic weapons)
  • Summoning (Can summon a variety of mounts, minions and sentries throughout the game)
  • Intangibility (Minions can go through blocks and cannot be hit or affected by anything in-game)
  • Poison Manipulation (Can inflict Poisoned with Blade of Grass, Snapthorn, Thorn Chakram, Poison Dart and Poison Knife in Early Game, Hornet Staff and Flask of Poison in Post-Evil Bosses, Toxikarp, Poison Staff and Barnacle Staff in Hardmode, Spore Sac in Post-Plantera)
  • Healing (With Healing Potions, can decrease potion cooldown with Charm of Myths in Hardmode)
  • Enhanced Senses (Can detect valuable materials with Spelunker Potions, enemies with Hunter Potions, and dangerous traps with Dangersense Potions, can detect corrupted blocks with Biome Sight Potions, works through walls and darkness)
  • Water Walking (With Water Walking Potions, which also allows to walk on Lava)
  • Invisibility (With invisibility potions, loses the effect immediately after taking damage)
  • Gravity Manipulation (Can reverse their own gravity at will via Gravitation Potions, can slow down falling speed with Featherfall Potions, Shimmer Arrows will fall upwards)
  • Underwater Breathing (Through Gill Potions)
  • Damage Reduction (Endurance Potions decrease incoming damage by 10%, stacks with other damage reduction items)

Weaknesses

Magic uses a limited supply of mana which regenerates over time. The usage of a mana potion weakens magic power for a short while. Healing potions have a cooldown of about 60 seconds (later 45). Has very limited combat option without weapons.

Ranked #3 of 25 in Terraria by strength.

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