Ignited Freddy
Five Nights at Freddy's · Games · Monster, Doppelganger of Freddy
- Tier
- 9-C
- Attack Potency
- Street Level
- Speed
- Superhuman, up to Subsonic
- Durability
- Street Level
Powers and abilities
- Superhuman Physical Characteristics
- Bodily Weaponry (Teeth)
- Inorganic Physiology (Type 1)
- Immortality (Types 2 & 7; Can survive missing massive portions of it's body. Was alive without a physical body. Survived being molded together into Bonnie, Chica and Foxy as Creation. Is a demonic spirit)
- Incorporeality (Is a demonic spirit)
- Longevity (Have been alive for thousands of years)
- Statistics Amplification (Become faster when they're impatient)
- Immersion (Can enter the real world's plane of existence by obtaining physical forms)
- Avatar Creation/Shapeshifting (Using Scott Cawthon's vision, they created their doppelganger forms of his creations)
- Madness Manipulation (Type 3; Looking at The Ignited for too long will cause people to hallucinate and go insane)
- Perception Manipulation/Death Manipulation (Can cause people to become vulnerable to deadly hallucinations if their sanity drops too low)
- Fear Manipulation (Looking at the ignited, and experiencing horrific events from The Ignited can cause people to panic faster)
- Text Manipulation (Can cause changes in pictures, paintings, and postures)
- Earth Manipulation (Caved in the Basement stairway with it's walls)
- Spatial Manipulation (Created an impossibly long hallway within Scott's house which replaced Nick's room)
- Time Manipulation (Caused a single night last over entire days to possibly weeks. Potentially put Scott in a time loop)
- Minor Sound Manipulation (Can play various songs with his music box)
- Likely Enhanced Senses (Michael claimed that they would be able to hear Nick if he responded to him while they weren't around)
- Limited Light Manipulation (His eyes glow)
- Fire Manipulation (Was "born from the flames" and perfectly fine within a furnace for an unknown amount of time. Survived the large forest fire started by an arsonist.)
Weaknesses
Feeling safe halts the reduction of insanity from looking at them. Will leave at 6 AM.
Ranked #26 of 112 in Five Nights at Freddy's by strength.
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Compare Ignited Freddy with another character · Ignited Freddy on the VS Battles Wiki