Plushtrap

Five Nights at Freddy's · Games · Nightmare animatronic, Plush toy of Spring Bonnie, "Finger trap" | Nightmare animatronic, Plush toy of Spring Bonnie, "Finger trap", Construct of The One You Shouldn't Have Killed

FNAF 4

Tier
10-B
Attack Potency
Human Level
Speed
Average Human
Durability
Below Average Human Level

Ultimate Custom Night

Tier
9-C
Attack Potency
Street Level
Speed
Subsonic
Durability
Street Level

Special Delivery

Tier
9-C
Attack Potency
Street Level
Speed
Unknown
Durability
Street Level

Powers and abilities

  • Inorganic Physiology (Type 2; Is a plush toy)
  • Self-Sustenance (Types 1, 2, and 3; As a plush toy, Plushtrap lacks the need for air, food, water, or sleep)
  • Small Size (Type 1)
  • Stealth Mastery (Can reach the Crying Child without being found)
  • Enhanced Senses (Can see in the dark)
  • Bodily Weaponry (Conventional - via teeth)
  • Possibly Time Manipulation (Causes the night to start at 2 AM rather than midnight if defeated)
  • Superhuman Physical Characteristics
  • Immortality (Types 1, 2 and 8; Characters frequently talk of torturing and killing the player for eternity, Comparable to Foxy who can literally tear himself limb from limb with no ill effects, Can be brought back by The One You Should Not Have Killed after being erased by the Death Coin)
  • Teleportation (Can appear in the office even with all of the doors closed)
  • Self-Sustenance (Types 1, 2, and 3; As a plush toy)
  • Small Size (Type 1)
  • Enhanced Senses (Can see in the dark)
  • Bodily Weaponry (Conventional - via teeth)
  • Inorganic Physiology (Type 2; Created by The One You Shouldn't Have Killed to torture William Afton)
  • Resistance to Temperature Manipulation (Is unaffected by the Heater, which can cause animatronics to glitch out and malfunction)
  • Superhuman Physical Characteristics
  • Remnant (Low-Tier)
  • Inorganic Physiology (Type 1; The fact that it can feed on remnant implies some type of possession of it)
  • Stealth Mastery (Can sneak across entire continents without being heard)
  • Likely Invisibility
  • Illusion Creation
  • and Technology Manipulation (Should have the same type of technology as the other animatronics)
  • Self-Sustenance (Types 1, 2, and 3; As a robot)
  • Teleportation/BFR (Brings The Player to a new location altogether when encountered. Depending on which skin he's using, he can bring them to a warehouse, a snowing facility, or a sunken ship)
  • Enhanced Senses (Can see in the dark)
  • Bodily Weaponry (Conventional - via teeth)
  • Temperature Manipulation and Minor Ice Manipulation (Chills the air around him as Frost Plushtrap)
  • Resistance to Electricity Manipulation (Via returning despite being majorly shocked which disables most electronics instantly)
  • Temperature Manipulation (Is unaffected by temperatures cold enough to freeze over generators as Frost Plushtrap)

Weaknesses

Will stop moving if a light is shone on him. | None notable | Will stop moving if a light is shone on him.

Ranked tied for #25 of 112 in Five Nights at Freddy's by strength.

More from Five Nights at Freddy's

Close fights from other series

Compare Plushtrap with another character · Plushtrap on the VS Battles Wiki