Nightmare (FNAF World)
Five Nights at Freddy's · Spin-offs · The Nightmare version of Nightmare Fredbear, monstrous animatronic
Beginning of Game
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Supersonic
- Durability
- Building Level
End of Game
- Tier
- LOW 2-C
- Attack Potency
- Universe Level+
- Speed
- Supersonic
- Durability
- Universe Level+
Powers and abilities
- Superhuman Physical Characteristics
- Poison Manipulation (Via Toxic Bite 2)
- Statistics Reduction and Electricity Manipulation (Via Rainy Day 2, which lowers the enemy's defense and does shock damage)
- Immortality (Type 2; comparable to the withereds, who can survive face less and handless, and to Mangle, who can not only survive being a bare endoskeleton, but was also implied to have been put apart and put back together like it's canon counterpart)
- Inorganic Physiology (Unknown Type, It's unclear if it's possessed or not)
- possibly Non-Physical Interaction (Can harm characters such as the Phantoms, RWQFSFASXC, Shadow Freddy and Crying Child, with the formers being illusions and last three being ghosts. However, since that's how it's like in the original canon and not fnaf world's, it's unclear if they retain these properties)
- Resistance to Plot Manipulation (Managed to fight Animdude, who was trying to use this ability on every playable character).
- Statistics Amplification (via Headstart chips and Endless chips)
- Limited Supernatural Luck (via Run: Luck chip)
- Resurrection (via Auto: Giftboxes chip)
- Regeneration (To an unknown extent; via Auto: Regen chip, Medpod bytes, and Pearl)
- Curse Manipulation (Decreases all opponent's stats; via Curse: Status chip)
- Forcefield Creation (via Auto: Shield chip and Shield bytes)
- Power Mimicry (via Auto: Mimic chip, which mimics attacks done by Nightmare)
- Summoning (via Freddle: Fury, Pizza: Fury chip, and Evercomet chips)
- Death Manipulation (via Reaper bytes)
- Explosion Manipulation (via Bomb bytes)
- Life Drain (via Eyebot bytes)
- Energy Projection (Via UFO chips and fan)
- Automatic Counter Attack (Counter: Bite; damages all enemies that attack automatically)
- Status Effect Inducement (via Block: Jumpscare chip) and Death Manipulation (via Block: Unscrew)
Weaknesses
None notable
Ranked tied for #1 of 112 in Five Nights at Freddy's by strength.
More from Five Nights at Freddy's
Close fights from other series
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