Kong (MonsterVerse)
Godzilla · MonsterVerse · Prehistoric Ape, King of Skull Island, Titan
Juvenile
- Tier
- 8-C
- Attack Potency
- Building Level+
- Speed
- Superhuman
- Durability
- Building Level+
Adolescent
- Tier
- 8-B
- Attack Potency
- City Block Level
- Speed
- Superhuman
- Durability
- City Block Level
Adult
- Tier
- 6-B, up to 4-B
- Attack Potency
- Country Level+, up to Solar System Level
- Speed
- Subsonic+, up to High Hypersonic+
- Durability
- Country Level+, up to Solar System Level
Using B.E.A.S.T. Glove
- Tier
- HIGH 6-B, up to 4-B
- Attack Potency
- Large Country Level, up to Solar System Level
- Speed
- Subsonic+, up to High Hypersonic+
- Durability
- Large Country Level, up to Solar System Level
Powers and abilities
- Superhuman Physical Characteristics
- Bodily Weaponry (Conventional; Has sharp teeth)
- Regeneration (At least Low; Scars left on his body by adversaries like Godzilla close in a matter of minutes)
- Immortality (Type 1; In age, Kong's species can live during millions of years, and they only die if they are killed)
- Enhanced Senses (Kong's hearing is quite powerful as he was able to hear a trapped Sker Buffalo struggling to break free from the wreckage of a helicopter. His vision is also strong enough to notice people standing on a cliff through the dead of night)
- Large Size (Types 1 "Juvenile & Adolescent" & 2 "Adult")
- Camouflage (Can use his surroundings to sneak onto foes)
- Acrobatics (Hypermobility; Is a great climber and is able to jump long distances)
- Weapon Mastery (Notably skilled with his Battle Axe. Commonly wields entire trees as close-quarters weapons and ranged attacks with effective results. Wielded a large ship propeller as a flail against Ramarak. Briefly utilized a circular rooftop as a shield)
- Extrasensory Perception (Similar to Godzilla and Mothra, he could sense the presence from other Titans like Godzilla while from afar, before he even hit Florida, while from Skull Island which is near Hawaii, making the distance between Florida and Skull Island that of over 6,800 kilometers)
- Summoning (1990s Kong can summon Hawk Monster)
- Radiation Manipulation, Electricity Manipulation & Poison Manipulation (Kong was bitten by a Warbat in "Godzilla vs. Kong" with no effects of its venom)
- Heat Manipulation & Fire Manipulation (Has withstood various massive explosions, and being set on fire)
- Absolute Zero (Briefly resisted Shimo's Frost Bite Blast with his arm, which is described as 100% absolute zero, although afterwards it was rendered frost-bitten and useless)
- Energy Manipulation, Energy Projection & Radiation Absorption
- Healing (The Glove is outfitted with healing injections that heals Kong, mostly in order to treat his frost-bitten arm)
- Statistics Amplification (The Glove amplifies Kong's already impressive strength and is said to grant him strength equal to that of a meteor impact)
- Electric Shockwaves (The Glove can create electrical shockwaves with it's punches)
- Extreme Cold & Absolute Zero (The Glove can withstand Shimo's Frost Bite Blast for a prolonged amount of time)
Weaknesses
His emotions can get the best of him.
Ranked tied for #68 of 562 in Godzilla by strength.
More from Godzilla
Close fights from other series
Compare Kong (MonsterVerse) with another character · Kong (MonsterVerse) on the VS Battles Wiki