Aboleth
Dungeons & Dragons · Tabletop · Eldritch Aberration
Aboleth
- Tier
- 9-A, up to 8-C
- Attack Potency
- Small Building Level, up to Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level, up to Building Level
Aboleth Mage
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Memory Manipulation (Maintains ancestral memories, so each Aboleth maintains the memories of all of its ancestors since before time and the gods were created; they are capable of reliving these memories at will)
- Magic
- Reality Warping
- Underwater Breathing (Type 1)
- Large Size (Type 0, possibly Type 1)
- Mind Manipulation
- Enhanced Senses
- Non-Physical Interaction (Magic in D&D can interact with conceptual, intangible, incorporeal, abstract, or even nonexistent beings)
- Perception Manipulation via Hypnotic Pattern
- Curse Manipulation via Enslave
- Illusion Creation via Persistent Image and others
- Transmutation (An Aboleth's slime can transform others into a mucus-like lifeform that must be in water or will suffocate)
- Telepathy
- Life Absorption (An Aboleth can drain the psychic energies of a target and heal itself with them)
- Immortality (Types 1 and 9, a slain Aboleth can reform on the Plane of Elemental Water)
- Water Manipulation
- Rage Power
- Corruption (Type 2) of Water
- Duplication via Illusory Double | All previous abilities plus Forcefield Creation via Wall of Force
- Afterimage Creation via Displacement
- Invisibility via Greater Invisibility
- Extrasensory Perception via Detect Magic
- Sound Manipulation via Alarm
- Empathic Manipulation via Charm
- Sense Manipulation and Sleep Manipulation via Color Spray
- Energy Projection and Homing Attack via Magic Missile
- Statistics Amplification via Fox's Cunning and others
- Darkness Manipulation
- Magic Nullification
- Flight
- Electricity Manipulation via Lightning Bolt
- Clairvoyance via Scrying
- Fear Manipulation via Phantasmal Killer
- Damage Reduction via Stoneskin
- Paralysis Inducement via Hold Person
Weaknesses
Unable to function properly outside of water
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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