Asgorath
Dungeons & Dragons · Tabletop · Greater Deity, Primordial
- Tier
- 2-A
- Attack Potency
- Multiverse Level+
- Speed
- Infinite
- Durability
- Multiverse Level+
Powers and abilities
- Creation
- Immortality (Types 1, 2, 3, 8, Avatars possess 6 and 9)
- Fate Manipulation (Manipulated the destinies of every dragon in a way no one would know it was him who did it)
- Abstract Existence (Type 1. Outsiders are of similar nature to Devils, who are merely abstractions and ideas given a semblance of fleshly existence)
- Incorporeality
- Time Manipulation
- Spatial Manipulation
- Reality Warping
- Magic
- Fear Manipulation
- Shapeshifting
- Superhuman Physical Characteristics
- Flight
- Breath Attack
- Elemental Manipulation
- Poison Manipulation
- Electricity Manipulation
- Acid Manipulation
- Sleep Manipulation
- Status Effect Inducement
- Light Manipulation
- Sound Manipulation
- Ice Manipulation
- Magnetism Manipulation
- Sand Manipulation
- Plant Manipulation
- Energy Manipulation
- Size Manipulation
- Mind Manipulation (Stupefaction)
- Darkness Manipulation
- All other Powers and Abilities used by any Dragon or lesser dragon race such as Pseudodragons
- Dragonborn
- and Linnorms
- Likely all Powers and Abilities possessed by any Magic Item
- Regeneration (Mid-Godly)
- Conceptual Manipulation (Type 1)
- Possession
- Dimensional Travel
- Probability Manipulation (Every action taken by all deities has the highest possibility of success, even in the face of absolute failure; they will always move before their opponent, deal critical damage, and so on)
- Enhanced Senses
Weaknesses
None notable
Ranked tied for #8 of 704 in Dungeons & Dragons by strength.
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