Flying Fingers

Dungeons & Dragons · Tabletop · Diminutive Construct

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Small Size (Type 1; Are severed hands)
  • Immortality (Type 7)
  • Bodily Weaponry (Some of their hands have claws)
  • Flight (Shown here)
  • Enhanced Senses (Have heat vision and even without their eyes they can sense vibrations and temperature differences)
  • Self-Sustenance (Type 1, 2 and 3; Constructs don't need to eat, breath or sleep)
  • Flying Fingers can be imbued with various spells which can grant them: Fire Manipulation (Via Burning Hands)
  • Death Manipulation (Via Chill Touch and Cause Light Wounds)
  • Statistics Reduction (Via Chill Touch)
  • Electricity Manipulation (Via Shocking Grasp)
  • Light Manipulation (Via Faerie Fire)
  • Fragrance Manipulation and Paralysis Inducement (Via Ghoul Touch)
  • they also on top of this spell list have Poison Manipulation (Their claws can be laced with poison)
  • Attack Reflection (Shown here)
  • Homing Attack and Energy Projection (Via Magic Missile)
  • As a construct they have Extreme Resistance to Poison Manipulation (Shown here)
  • Mind Manipulation (Shown here)
  • Death Manipulation (Shown here)
  • Disease Manipulation (Shown here)
  • Energy Absorption (Shown here)
  • Sleep Manipulation (Shown here)
  • Paralysis Inducement (Shown here)
  • Status Effect Inducement (Can't be stunned)
  • Statistics Reduction (Can't have their ability score reduced or damaged)
  • Pressure Points (Can't be hit critically, i.e in a weak point)

Weaknesses

Cold based attacks can make them brittle and resurrection abilities make them temporarily immobile

Ranked tied for #130 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Flying Fingers with another character · Flying Fingers on the VS Battles Wiki