Flying Fingers
Dungeons & Dragons · Tabletop · Diminutive Construct
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 1; Are severed hands)
- Immortality (Type 7)
- Bodily Weaponry (Some of their hands have claws)
- Flight (Shown here)
- Enhanced Senses (Have heat vision and even without their eyes they can sense vibrations and temperature differences)
- Self-Sustenance (Type 1, 2 and 3; Constructs don't need to eat, breath or sleep)
- Flying Fingers can be imbued with various spells which can grant them: Fire Manipulation (Via Burning Hands)
- Death Manipulation (Via Chill Touch and Cause Light Wounds)
- Statistics Reduction (Via Chill Touch)
- Electricity Manipulation (Via Shocking Grasp)
- Light Manipulation (Via Faerie Fire)
- Fragrance Manipulation and Paralysis Inducement (Via Ghoul Touch)
- they also on top of this spell list have Poison Manipulation (Their claws can be laced with poison)
- Attack Reflection (Shown here)
- Homing Attack and Energy Projection (Via Magic Missile)
- As a construct they have Extreme Resistance to Poison Manipulation (Shown here)
- Mind Manipulation (Shown here)
- Death Manipulation (Shown here)
- Disease Manipulation (Shown here)
- Energy Absorption (Shown here)
- Sleep Manipulation (Shown here)
- Paralysis Inducement (Shown here)
- Status Effect Inducement (Can't be stunned)
- Statistics Reduction (Can't have their ability score reduced or damaged)
- Pressure Points (Can't be hit critically, i.e in a weak point)
Weaknesses
Cold based attacks can make them brittle and resurrection abilities make them temporarily immobile
Ranked tied for #130 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Flying Fingers with another character · Flying Fingers on the VS Battles Wiki