Ghoul
Dungeons & Dragons · Tabletop · Transformed Undead, monster
Ghoul
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Lacedon
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Elder Ghoul
- Tier
- 9-B, up to 9-A
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Vapour Ghoul
- Tier
- 9-C
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Shadow Ghoul
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Noble/Wizard Ghoul
- Tier
- 9-B, up to 6-C
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Cleric Ghoul
- Tier
- 9-B, up to 6-C
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Abyssal Ghoul
- Tier
- 8-C
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Flesh Seeker
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Whisperer Ghoul
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Gatherer Ghoul
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Ghoul Warrior
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Ghoul Stalker
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Gravetouched Ghoul
- Tier
- 9-B, up to LOW 7-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Ghast
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Darkpach Ghoul
- Tier
- 9-B
- Attack Potency
- Street Level, up to Island Level
- Speed
- Subsonic, up to High Hypersonic+
- Durability
- Wall Level, up to Small City Level
Powers and abilities
- Immortality (Type 7)
- Longevity (Ghouls can live up to 200 years, with some living up to 1,000)
- Self-Sustenance (Type 1, 2 and 3)
- passive Energy Absorption (Shown here)
- Enhanced Senses (All undead have night vision)
- Underground Mobility (Shown here)
- Extreme Resistance to Death Manipulation and Soul Manipulation (Get healed by spells that use Negative energy such as Inflict Wounds and all undead draw their powers from the Negative Plane which is the antithesis to life)
- Superhuman Physical Characteristics
- Paralysis Inducement (Ghouls possess paralyzing touches)
- Biological Manipulation (Their touch directly harms the nerves)
- Immortality (Types 2)
- Disease Manipulation (Bites inflict Ghoul Fever)
- Surface Scaling (Are adept climbers)
- Stealth Mastery (Shown here)
- Self-Sustenance (Types 1, 2, and 3)
- Natural Weaponry (Shown here)
- Extreme Resistance to Disease Manipulation
- Mind Manipulation
- Sleep Manipulation (Shown here)
- Empathic Manipulation (Shown here)
- and Poison Manipulation (Shown here)
- Same as a regular Ghoul but with greater Enhanced Senses (Can detect corpses better than vultures) plus they have Status Effect Inducement (Can stun enemies)
- Acrobatics (Have an incredible sense of balance) and Stealth Mastery (Shown here)
- All previous powers plus Light Manipulation and Heat Manipulation (Shown here)
- Superhuman Physical Characteristics
- Intangibility (One needs magical weapons in order to hit it which means they can't be harmed by regular hits)
- Statistics Reduction (Can reduce a target's intelligence on a hit)
- Mind Manipulation (Shown here)
- All powers as a regular Ghoul
- Damage Reduction (Only take half damage)
- Regeneration (Low Mid; They can go inactive for several hours to heal wounds)
- even greater Resistance to Death Manipulation and Soul Manipulation (Have a stronger link to the Negative Realm than regular Ghouls and Ghast)
- All powers of a Regular Ghoul plus Summoning (Can summon Shadows)
- Life Manipulation and Necromancy (Can create undead golems)
- Memory Absorption
- Absorption and Power Mimicry (Noble Ghouls can devour undead or dead individuals in order to gain their magical abilities)
- Resurrection (After death they can come back as a Spectre)
- Regeneration (Low Mid; They can go inactive for several hours to heal wounds)
- Extreme Resistance to Ice Manipulation (Are immune to cold based attacks)
- all powers that the Cleric Ghoul has besides their spell casting abilities
Weaknesses
Must eat flesh once in a while to keep full abilities and they're weak to radiant damge. Ghouls also possess various mental illnesses | Same as a regular Ghoul | Same as a regular Ghoul | Same as a regular Ghoul | Same as a regular Ghoul | Must keep communing blood or they'll lose higher brain functions | Same as a Noble | None notable | Weak to radiant damage | Same as a regular Ghoul | Same as a regular Ghoul | Same as a regular Ghoul | Are weak to radiant damage | Regular ghoul weaknesses and what ever weaknesses their previous powers had | Must eat flesh once in a while to keep full abilities | Same as the Ghast
Ranked #92 of 704 in Dungeons & Dragons by strength.
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