Giant Lizard

Dungeons & Dragons · Tabletop · Mutated Lizard

Giant Lizard

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Footpad Lizard

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Quicksilver Lizard

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Subterranean Lizard

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Giant Banded Lizard

Tier
8-C
Attack Potency
Building Level+
Speed
Subsonic
Durability
Building Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Natural Weaponry (Possesses a powerful bite)
  • Large Size (Type 0)
  • Enhanced Senses (Can see in total darkness)
  • Surface Scaling (Can cling to walls easily)
  • Resistance to Mind Manipulation (All dire animals resist mind manipulation)
  • Superhuman Physical Characteristics
  • Large Size (Type 0)
  • Enhanced Senses (They can see with little light, and can sense movement and life without eyesight)
  • Surface Scaling
  • Camouflage (In rocky areas they are very hard to spot)
  • Natural Weaponry (Their bite is extremely powerful)
  • Regeneration (Low-Mid, they regenerate damage at an extreme rate)
  • Extreme Resistance to Fire Manipulation and Poison Manipulation (They are immune to most known poisons and can endure heat remarkably well, even bathing in lava regularly)
  • Resistance to Mind Manipulation (Shoul have general dire animals resistance)
  • Superhuman Physical Characteristics
  • Large Size (Type 0, They can grow to be up to 24 feet long on even average specimens)
  • Enhanced Senses (Can see with no light and detect enemies blindly; also bears an enhanced sense of smell)
  • Surface Scaling
  • Statistics Amplification (They can unleash short bursts of speed, briefly moving at five times their normal speed)
  • Rage Power (When they're angry they run faster)
  • Natural Weaponry
  • Acrobatics (They are capable of performing jumps of over 50 feet horizontally or 30 feet straight up)
  • Regeneration (Low-Mid)
  • Adhesive Manipulation (They exude an adhesive from their feet to allow them to stick to surfaces and grab things, though they can negate this adhesive at-will)
  • Extreme Resistance to Fire Manipulation and Resistance to Mind Manipulation (Shoul have general dire animals resistance)
  • Superhuman Physical Characteristics
  • Natural Weaponry
  • Enhanced Senses (They can see in total darkness and sense enemies around them even without sight)
  • Regeneration (Low-Mid)
  • Surface Scaling
  • Large Size (Type 0)
  • Poison Manipulation (Their fangs excrete a lethal poison)
  • Stealth Mastery (They are adept at hiding in any terrain)
  • Camouflage (They are difficult to see in rocky terrain)
  • Resistance to Mind Manipulation (Should have general dire animals resistance)
  • Superhuman Physical Characteristics
  • Large Size (Type 0; Can grow to be 9.144 meters long)
  • Natural Weaponry (Have sharp claws and powerful jaws)
  • Enhanced Senses (Have night vision and an enhanced sense of smell)

Weaknesses

None notable | Sensitive to light, with bright light blinding them; extreme cold harms them slightly more | Extreme cold harms them more than usual and agitates them | Acid and fire bypass their regeneration | None notable

Ranked #82 of 704 in Dungeons & Dragons by strength.

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