Giant Lizard
Dungeons & Dragons · Tabletop · Mutated Lizard
Giant Lizard
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Footpad Lizard
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Quicksilver Lizard
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Subterranean Lizard
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Giant Banded Lizard
- Tier
- 8-C
- Attack Potency
- Building Level+
- Speed
- Subsonic
- Durability
- Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Natural Weaponry (Possesses a powerful bite)
- Large Size (Type 0)
- Enhanced Senses (Can see in total darkness)
- Surface Scaling (Can cling to walls easily)
- Resistance to Mind Manipulation (All dire animals resist mind manipulation)
- Superhuman Physical Characteristics
- Large Size (Type 0)
- Enhanced Senses (They can see with little light, and can sense movement and life without eyesight)
- Surface Scaling
- Camouflage (In rocky areas they are very hard to spot)
- Natural Weaponry (Their bite is extremely powerful)
- Regeneration (Low-Mid, they regenerate damage at an extreme rate)
- Extreme Resistance to Fire Manipulation and Poison Manipulation (They are immune to most known poisons and can endure heat remarkably well, even bathing in lava regularly)
- Resistance to Mind Manipulation (Shoul have general dire animals resistance)
- Superhuman Physical Characteristics
- Large Size (Type 0, They can grow to be up to 24 feet long on even average specimens)
- Enhanced Senses (Can see with no light and detect enemies blindly; also bears an enhanced sense of smell)
- Surface Scaling
- Statistics Amplification (They can unleash short bursts of speed, briefly moving at five times their normal speed)
- Rage Power (When they're angry they run faster)
- Natural Weaponry
- Acrobatics (They are capable of performing jumps of over 50 feet horizontally or 30 feet straight up)
- Regeneration (Low-Mid)
- Adhesive Manipulation (They exude an adhesive from their feet to allow them to stick to surfaces and grab things, though they can negate this adhesive at-will)
- Extreme Resistance to Fire Manipulation and Resistance to Mind Manipulation (Shoul have general dire animals resistance)
- Superhuman Physical Characteristics
- Natural Weaponry
- Enhanced Senses (They can see in total darkness and sense enemies around them even without sight)
- Regeneration (Low-Mid)
- Surface Scaling
- Large Size (Type 0)
- Poison Manipulation (Their fangs excrete a lethal poison)
- Stealth Mastery (They are adept at hiding in any terrain)
- Camouflage (They are difficult to see in rocky terrain)
- Resistance to Mind Manipulation (Should have general dire animals resistance)
- Superhuman Physical Characteristics
- Large Size (Type 0; Can grow to be 9.144 meters long)
- Natural Weaponry (Have sharp claws and powerful jaws)
- Enhanced Senses (Have night vision and an enhanced sense of smell)
Weaknesses
None notable | Sensitive to light, with bright light blinding them; extreme cold harms them slightly more | Extreme cold harms them more than usual and agitates them | Acid and fire bypass their regeneration | None notable
Ranked #82 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Giant Lizard with another character · Giant Lizard on the VS Battles Wiki