Guardian Naga

Dungeons & Dragons · Tabletop · Immortal Serpent

Tier
8-C, up to 8-A
Attack Potency
Building Level, up to Multi-City Block Level
Speed
Hypersonic+, up to Ftl+
Durability
Building Level, up to Multi-City Block Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Types 1 and 4)
  • Large Size (Type 0)
  • Self-Sustenance (Type 2, They require no food or water to sustain themselves)
  • Natural Weaponry (Teeth)
  • Poison Manipulation (Guardian Nagas bear potent poison in their fangs that is instantly lethal)
  • Magic
  • Reality Warping (They are capable of arcane magic, allowing them to manipulate the Weave that encompasses the multiverse)
  • Holy Manipulation
  • Subjective Reality (They are also capable of divine magic, which creates magical effects purely through faith and belief)
  • Body Control (They can constrict their foes to death)
  • Fragrance Manipulation (They perpetually smell like fresh flowers, though the cause for this is unknown)
  • Invisibility (They can render themselves invisible through their typical spells known)
  • Blessed (Divine Power allows them to call on the direct potency of their gods to increase their power in combat temporarily)
  • Electricity Manipulation (Via lightning bolt they can project huge arcs of electricity)
  • Power Nullification (Dispel Magic can wipe out magic or otherwise supernatural effects)
  • Healing (Cure Wounds allows them to instantly remedy gaping wounds such as slashed-open torsos or impalement, though any body parts fully cut off will not be restored)
  • Purification (Lesser Restoration allows them to negate a multiplicity of effects, such as diseases, poisons, paralysis, and countless other conditions)
  • Extrasensory Perception (They can see invisible creatures and detect magic around them, True-Seeing allows them to see the truth of all things- illusions become impotent before their eyes, they can see the true form of shapeshifted creatures, and pierce the veil between this reality and those adjacent to it, such as the Ethereal and Astral Planes)
  • Telepathy (They can detect the thoughts of nearby creatures, probing both surface and subconscious thoughts)
  • Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and totally nonexistent enemies)
  • Energy Projection and Homing Attack (Magic Missile allows them to hit through tangible and forcefield-like barriers and will always guide itself to the target, guaranteeing a hit unless counteracted magically)
  • Forcefield Creation (They can give themselves a forcefield that covers their entire body for an extended period of time)
  • Statistics Amplification (Expeditious Retreat considerably increases their speed, nearly doubling it)
  • Probability Manipulation (Divine Favor imbues them with supernatural luck, guiding their attacks to their proper enemies and making them more devastating as a result)
  • Ice Manipulation (Ray of Frost allows them to fire bolts of ice at enemies as an attack)
  • Telekinesis (Mage Hand affords the caster a limited form of telekinesis, allowing them to pick up very light objects or interact with the terrain in a simple way)
  • Light Manipulation (Can generate an intense source of light)
  • Perception Manipulation (They can temporarily Daze a target creature, causing them to become mesmerized)
  • Pain Manipulation (By uttering a word of power, they can wrack the body and mind of a foe with psychic pain)
  • Sound Manipulation (By striking the ground with supernatural force, the power of the soundwave they generate can deal physical damage of considerable potency)
  • Enhanced Senses (They can see in the dark)
  • Curse Manipulation (Geas forces a foe to follow a set of orders lest it wither away and die)
  • BFR (Banishment sends a target creature back to their home plane of existence, unable to return)
  • Clairvoyance (Can create an invisible sensor through which they can use their senses at a distance)
  • Paralysis Inducement (Hold Person causes a target to be incapable of movement for the duration)
  • Empathic Manipulation (They can gently soothe the negative emotions of a target creature, magically calming them)
  • Mind Manipulation (Command forces a target to perform a one-word command given by the caster)
  • Soul Manipulation (Sacred Flame deals radiant energy, searing the soul itself)

Weaknesses

None notable

Ranked tied for #87 of 704 in Dungeons & Dragons by strength.

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