Ice Mephit

Dungeons & Dragons · Tabletop · Small Elemental/Outsider

Tier
9-B, up to 9-A
Attack Potency
Wall Level, up to Small Building Level
Speed
Subsonic
Durability
Wall Level, up to Small Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Abstract Existence (As Outsiders they are purely abstract in their physiology, lacking any biology in a traditional sense)
  • Inorganic Physiology (Are all composed of elements)
  • Immortality (Type 1; Are referred to as ageless)
  • Self-Sustenance (Type 1, 2, and 3; As elementals they require no sustenance)
  • Flight (All Mephits have wings)
  • Bodily Weaponry (All Mephits claw and bite their enemies)
  • Breath Attack (Via Breath Attack)
  • Non-Physical Interaction (Their melee attacks are considered magical, which means they can affect abstract, intangible and incorporeal beings)
  • Summoning (Via Summon Mephit)
  • Regeneration (Low-Mid; Shown here)
  • Weapon Mastery (Due to being Outsiders they are proficient with all simple and martial weapons)
  • Damage Reduction (Shown here)
  • Camouflage (Via False Appearance)
  • Enhanced Senses (Have night vision)
  • Temperature Manipulation (Via Frost Breath, Freezing Blast and their claw attacks)
  • Self-Destruction (Via Death Burst)
  • Stealth Mastery (Shown here)
  • Social Influencing (Are adept in diplomacy)
  • Magic
  • Limited Free Movement (Via Ice Walk; Explained here)
  • Extreme Resistance to Cold (Shown here)
  • Can cast the following spells which grants them: Smoke Manipulation (Via Fog Cloud)
  • Temperature Manipulation (Via Chill Metal)
  • Energy Projection and Homing Attack (Via Magic Missile)

Weaknesses

Can only regenerate when touching ice or are in temperatures of 32°F. or below. Are weak to fire and blunt damage.

Ranked tied for #130 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Ice Mephit with another character · Ice Mephit on the VS Battles Wiki