Jarlaxle Baenre

Dungeons & Dragons · Tabletop · Drow Fighter

Tier
LOW 7-B, up to 6-C
Attack Potency
Small City Level, up to Island Level+
Speed
Ftl, up to Ftl+
Durability
Small City Level, up to Island Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Weapon Mastery
  • Soul Manipulation
  • Absorption
  • and Statistics Reduction (Bears a Life-Stealing weapon, similar to Artemis Entreri's famous dagger; these weapons drain the soul from their target, reducing all statistics until death and healing the user)
  • Blood Manipulation (Uses a Wounding weapon, which causes supernatural bleeding that reduces the target's bodily constitution and can be lethal if left uncured)
  • Non-Physical Interaction (Can affect intangible, incorporeal, abstract, conceptual, and purely nonexistent beings with his weapons and magic)
  • Light Manipulation (Can innately cast Dancing Lights and Faerie Fire, often used to counteract invisible creatures by coating them in bright light)
  • Darkness Manipulation (Can innately cast Darkness, creating a cloud of impenetrable darkness that blocks even magical vision)
  • Telekinesis (Can innately cast levitate, allowing him to lift himself or objects off the ground)
  • Extrasensory Perception (Can innately detect alignments and magical auras)
  • Social Influencing (Jarlaxle is adept at always being on the winning side of any argument and conflict, maintaining a specifically counterintuitive public image compared to those in Menzoberranzan to confuse those who encounter him; constantly weaves complex schemes that leave even his more intelligent enemies flustered)
  • Energy Projection and Homing Attack (His necklace is capable of firing magic missiles)
  • Fear Manipulation (His eyepatch invokes supernatural fear in his enemies)
  • Fire Manipulation (His magical items allow him to launch fireballs from his eyepatch)
  • Statistics Amplification (His rings inexplicably make him harder to hit, causing him to become more dextrous in dodging in response to being attacked)
  • Stealth Mastery (His boots render his movements entirely soundless)
  • Summoning (Can supposedly summon many items out of his hat)
  • Perception Manipulation (His clothes functions like Scintillating Colors, dazing and confusing nearby enemies)
  • Dimensional Storage (Bears a Bag of Holding, an extradimensional storage space)
  • Explosion Manipulation (His belt has timebombs on it, allowing him to prepare explosions)
  • Enhanced Senses (Drow innately are capable of seeing in total darkness)
  • Damage Boost (Jarlaxle's rapier deals increased damage against the already wounded)
  • Teleportation (The Cape of the Mountebank allows Jarlaxle to teleport when he is about to be struck by an attack)
  • Stealth Mastery (His skill in stealth is nearly unmatched by most mortals)
  • Acrobatics (As is his skill in acrobatics)
  • Illusion Creation (Wears a Hat of Disguise, which allows him to change his appearance, even becoming other races)
  • Weapon Creation (The Bracers of Flying Daggers create infinite daggers to be used by its wearer) Summoning (The feather in his cap can be used to summon a large bird from the Underdark to aid him in combat)
  • Telepathy (Wears a Knave's Eyepatch, which among other things prevents mental interaction unless Jarlaxle allows it)
  • Mind Manipulation (His ring compels others to tell him the truth at all times)
  • Invisibility (Wears a cloak of invisibility, allowing him to become invisible at any time)
  • Thread Manipulation (Can use a wand to cast Web, entangling enemies and restricting all movement)
  • Probability Manipulation (Due to Legendary Resistance)
  • Magic (Jarlaxle bears an innate tie to magical items, allowing him to use many all at once)
  • Longevity
  • Extreme Resistance to Mind Manipulation
  • Empathic Manipulation
  • Magic
  • Reality Warping
  • Holy Manipulation

Weaknesses

None notable

Ranked tied for #58 of 704 in Dungeons & Dragons by strength.

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