Meepo

Dungeons & Dragons · Tabletop · Kobold Sorcerer

Sunless Citadel

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Sorcerer

Tier
9-A
Attack Potency
Small Building Level+
Speed
Hypersonic+, up to High Hypersonic+
Durability
Small Building Level+

Dragon Disciple

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Dragonlord

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Ftl, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Small Size (Type 0, considered to be very small even by kobold standards, meaning he is likely approximately 60 cm tall)
  • Weapon Mastery (He is capable enough with both a spear and a sling)
  • Enhanced Senses (Despite his poor hearing and the kobold's general sensitivity to direct sunlight, Meepo can see exceptionally well in total darkness)
  • Stealth Mastery (He has a proclivity towards slinking and sneaking, and shows aptitude at both)
  • Damage Boost (Meepo is well trained at hitting weak points when given the opportunity)
  • All base abilities plus Camouflage (Meepo served in a real-world guerilla warfare unit and learned his trade of combat from them)
  • Shapeshifting (Meepo is a lycanthrope, specifically a were-fleshraker, which is a type of four-legged raptor, which means he can transform into one or a hybrid-form at-will)
  • Magic
  • Reality Warping (Magic is the direct manipulation of the Weave, a multiversal construct that sorcerers such as Meepo tap-into as if it were second-nature)
  • Non-Physical Interaction (Magic of any form can interact with intangible, incorporeal, abstract, and even nonexistent creatures, as well as foes that exist across the planes of existence)
  • Greater Weapon Mastery (In addition to now being proficient with a quarterstaff, Meepo wields a real-world Mossberg shotgun that serves as a minor artifact, making it an incredibly powerful magic item)
  • Temperature Manipulation (Scorching Ray allows Meepo to launch rays of heat to strike his enemies)
  • Statistics Amplification (Expeditious Retreat grants Meepo a boost to his speed that is typically used for escape; He can also increase his physical strength via potions of bull's strength)
  • Energy Projection and Homing Attack (Magic Missile is a spell that deals relatively light damage but guarantees a successful strike and pierces protections such as armor and forcefields)
  • Ice Manipulation (Meepo can generate Orbs of Lesser Cold as projectiles to harm his foes)
  • Healing (Low-Mid, Meepo carries a supply of potions to heal lethal injuries mid-fight)
  • Text Manipulation (Meepo can generate arcane runes via magic)
  • Extrasensory Perception (Meepo can detect magical auras and learn more about them)
  • Light Manipulation (Meepo can generate motes of light that he can then move about)
  • Summoning and Telepathy (He has a toad familiar that he can summon; in doing so, he forms an empathic bond with the spirit-creature that allows him to communicate with it, as well as do things like cast spells via it)
  • Limited Animal Manipulation (As a lycanthrope, Meepo also has an empathic bond with fleshrakers)
  • Power Modification (Meepo can modify his magical powers via metamagic, foregoing his need to speak to cast them)
  • Acrobatics (Meepo is a proficient tumbler)
  • Bodily Weaponry (In his transformed states, Meepo has claws and fangs with which he can attack)
  • Martial Arts (Meepo is also proficient in attacking like so, and has demonstrable mastery over it)
  • Supernatural Willpower (Meepo possesses an iron will, allowing him to better resist spiritual attacks compared to others of his kind)
  • Social Influencing (Meepo is very skilled at bluffing in social encounters and he is a skilled leader of his kin, bolstering morale with his presence; He is recognized as a skilled leader and can motivate his followers to battle)
  • Poison Manipulation (As a fleshraker, he has a natural poison included in his attacks)
  • Damage Reduction (Incoming damage is supernaturally mitigated unless the source is magical or a silver weapon)
  • Riding Mastery (He is trained in riding mounts, and particularly excels in riding dragons)
  • Power Nullification (Meepo prevents dragons from using their breath attacks by his mere presence as a Dragonlord)
  • Extreme Resistance to Ice Manipulation
  • Paralysis Inducement
  • Sleep Manipulation (He is particularly resistant to these abilities and has a greater resistance to them over his usual resistances) and Fear Manipulation (Meepo specifically resists the fear manipulating abilities of Dragons to a greater extent)
  • All previous abilities plus Statistics Amplification (Via Haste, Meepo can double his speed, which is his go-to strategy)
  • Incorporeality (With Wraithstrike his weapons and attacks become ghostly, and can phase through solid barriers)
  • Breath Attack (He has a lighter version of a dragon's breath attack; specifically, he emulates the freezing breath of a white dragon)
  • Forcefield Creation (He can generate shields of raw force to deflect all attacks)
  • Telekinesis (He can use Mage Hand to carry small objects telekinetically or to manipulate objects from a distance)

Weaknesses

Meepo is a semi-infamous coward, a fact that he carries with him until his last key, where he instead abandons fear and acts out of tact

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

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