Meepo
Dungeons & Dragons · Tabletop · Kobold Sorcerer
Sunless Citadel
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Sorcerer
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Dragon Disciple
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Dragonlord
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Ftl, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Small Size (Type 0, considered to be very small even by kobold standards, meaning he is likely approximately 60 cm tall)
- Weapon Mastery (He is capable enough with both a spear and a sling)
- Enhanced Senses (Despite his poor hearing and the kobold's general sensitivity to direct sunlight, Meepo can see exceptionally well in total darkness)
- Stealth Mastery (He has a proclivity towards slinking and sneaking, and shows aptitude at both)
- Damage Boost (Meepo is well trained at hitting weak points when given the opportunity)
- All base abilities plus Camouflage (Meepo served in a real-world guerilla warfare unit and learned his trade of combat from them)
- Shapeshifting (Meepo is a lycanthrope, specifically a were-fleshraker, which is a type of four-legged raptor, which means he can transform into one or a hybrid-form at-will)
- Magic
- Reality Warping (Magic is the direct manipulation of the Weave, a multiversal construct that sorcerers such as Meepo tap-into as if it were second-nature)
- Non-Physical Interaction (Magic of any form can interact with intangible, incorporeal, abstract, and even nonexistent creatures, as well as foes that exist across the planes of existence)
- Greater Weapon Mastery (In addition to now being proficient with a quarterstaff, Meepo wields a real-world Mossberg shotgun that serves as a minor artifact, making it an incredibly powerful magic item)
- Temperature Manipulation (Scorching Ray allows Meepo to launch rays of heat to strike his enemies)
- Statistics Amplification (Expeditious Retreat grants Meepo a boost to his speed that is typically used for escape; He can also increase his physical strength via potions of bull's strength)
- Energy Projection and Homing Attack (Magic Missile is a spell that deals relatively light damage but guarantees a successful strike and pierces protections such as armor and forcefields)
- Ice Manipulation (Meepo can generate Orbs of Lesser Cold as projectiles to harm his foes)
- Healing (Low-Mid, Meepo carries a supply of potions to heal lethal injuries mid-fight)
- Text Manipulation (Meepo can generate arcane runes via magic)
- Extrasensory Perception (Meepo can detect magical auras and learn more about them)
- Light Manipulation (Meepo can generate motes of light that he can then move about)
- Summoning and Telepathy (He has a toad familiar that he can summon; in doing so, he forms an empathic bond with the spirit-creature that allows him to communicate with it, as well as do things like cast spells via it)
- Limited Animal Manipulation (As a lycanthrope, Meepo also has an empathic bond with fleshrakers)
- Power Modification (Meepo can modify his magical powers via metamagic, foregoing his need to speak to cast them)
- Acrobatics (Meepo is a proficient tumbler)
- Bodily Weaponry (In his transformed states, Meepo has claws and fangs with which he can attack)
- Martial Arts (Meepo is also proficient in attacking like so, and has demonstrable mastery over it)
- Supernatural Willpower (Meepo possesses an iron will, allowing him to better resist spiritual attacks compared to others of his kind)
- Social Influencing (Meepo is very skilled at bluffing in social encounters and he is a skilled leader of his kin, bolstering morale with his presence; He is recognized as a skilled leader and can motivate his followers to battle)
- Poison Manipulation (As a fleshraker, he has a natural poison included in his attacks)
- Damage Reduction (Incoming damage is supernaturally mitigated unless the source is magical or a silver weapon)
- Riding Mastery (He is trained in riding mounts, and particularly excels in riding dragons)
- Power Nullification (Meepo prevents dragons from using their breath attacks by his mere presence as a Dragonlord)
- Extreme Resistance to Ice Manipulation
- Paralysis Inducement
- Sleep Manipulation (He is particularly resistant to these abilities and has a greater resistance to them over his usual resistances) and Fear Manipulation (Meepo specifically resists the fear manipulating abilities of Dragons to a greater extent)
- All previous abilities plus Statistics Amplification (Via Haste, Meepo can double his speed, which is his go-to strategy)
- Incorporeality (With Wraithstrike his weapons and attacks become ghostly, and can phase through solid barriers)
- Breath Attack (He has a lighter version of a dragon's breath attack; specifically, he emulates the freezing breath of a white dragon)
- Forcefield Creation (He can generate shields of raw force to deflect all attacks)
- Telekinesis (He can use Mage Hand to carry small objects telekinetically or to manipulate objects from a distance)
Weaknesses
Meepo is a semi-infamous coward, a fact that he carries with him until his last key, where he instead abandons fear and acts out of tact
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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