Mind Flayer
Dungeons & Dragons · Tabletop · Eldritch Monster
Base
- Tier
- 9-A
- Attack Potency
- Small Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Small Building Level+
Sorcerer
- Tier
- 8-C, up to LOW 7-B
- Attack Potency
- Building Level, up to Small City Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Building Level, up to Small City Level
Alhoon
- Tier
- HIGH 8-C, up to 6-C
- Attack Potency
- Large Building Level, up to Island Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Large Building Level, up to Island Level+
Ulitharid
- Tier
- 8-C, up to 8-A
- Attack Potency
- Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Building Level, up to Large Building Level
Ceremorphs
- Tier
- 9-B, up to LOW 7-B
- Attack Potency
- Wall Level, up to Small City Level
- Speed
- Subsonic, up to Ftl+
- Durability
- Wall Level, up to Small City Level
Brainstealer Dragon
- Tier
- 9-B, up to 6-B
- Attack Potency
- Wall Level, up to Country Level
- Speed
- Subsonic, up to Ftl+
- Durability
- Wall Level, up to Country Level
Elder Brain
- Tier
- LOW 7-B, up to 6-B
- Attack Potency
- Small City Level, up to Country Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level, up to Country Level
Peak Technology
- Tier
- HIGH 4-C, up to 2-A
- Attack Potency
- Large Star Level, up to Multiverse Level+
- Speed
- Ftl
- Durability
- Large Star Level
Powers and abilities
- Superhuman Physical Characteristics
- Telepathy
- Mind Manipulation
- Darkvision
- Status Effect Inducement
- Memory Manipulation (They devour the memories and ideas of their foes)
- Levitation
- Dimensional Travel
- Martial Arts
- Body Control
- Magic Nullification
- Enhanced Resistance to Empathic Manipulation (Cannot feel positive emotions in any way)
- Hive Mind Mentality
- Parasitic Infection via Tadpoles
- Biological Manipulation
- Absorption
- Non-Physical Interaction (Magic in D&D can interact with abstracts, spirits, elements, nonexistent beings, and so on)
- All base abilities plus Statistics Amplification
- Magic and Magic Protection
- Text Manipulation via Arcane Mark
- Magic Detection and Invisibility Detection
- Necromancy
- Light Manipulation
- Sound Manipulation
- Energy Manipulation
- Life Manipulation
- Statistics Reduction
- Forcefield Creation
- Homing Attack
- Electricity Manipulation
- Illusion Creation
- Elemental Manipulation via Resist Energy
- Flight
- Invisibility
- Transmutation
- Fear Manipulation
- possibly others
- All base abilities plus Soul Manipulation
- Magic
- Reality Warping
Weaknesses
Extreme light can be disorienting for them
Ranked #19 of 704 in Dungeons & Dragons by strength.
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