Rad

Dungeons & Dragons · Tabletop · Human Wizard | Immortal, Empyreal of the Sphere of Energy, Human Wizard altered by magical radiation | Old One

Stephen Amber

Tier
LOW 6-B, up to 6-B
Attack Potency
Small Country Level, up to Country Level
Speed
Ftl, up to Immeasurable
Durability
Small Country Level, up to Country Level

Restricted

Tier
LOW 1-C
Attack Potency
Low Complex Multiverse Level
Speed
Ftl, up to Immeasurable
Durability
Low Complex Multiverse Level

Unrestricted

Tier
1-B
Attack Potency
Hyperverse Level
Speed
Ftl, up to Immeasurable
Durability
Hyperverse Level

Old One

Tier
1-A
Attack Potency
Outerverse Level
Speed
Ftl, up to Immeasurable
Durability
Outerverse Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Magic
  • Reality Warping
  • Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptual, and purely nonexistent entities with his magic)
  • Healing (Can cure even lethal wounds)
  • Purification (Capable of removing impurities and toxins from food, water, etc.)
  • Extrasensory Perception (Capable of detecting magic, the presence of certain morals such as "good" and "evil", etc.)
  • Resurrection (Can raise the dead)
  • Summoning (Capable of summoning plagues of insects to attack his foes and invisible elementals to serve him)
  • Clairvoyance (Can commune with higher powers to gain guidance)
  • Creation (Capable of creating food and water for himself, created magic items for players who saved him)
  • Curse Manipulation (Can bestow upon a target a Quest, which if not followed will harm and potentially even kill the target)
  • Transmutation (Can convert sticks into snakes and turn people to stone)
  • Plant Manipulation (Can communicate with plant life)
  • Power Nullification (Can erase evil presences and manipulations, can destroy magic or reality warping based effects through abilities like Anti-Magic Shell)
  • Water Manipulation (Capable of creating water)
  • Light Manipulation (Can create a permanent light source)
  • Size Manipulation (Can increase the size of animals and plants to become colossal)
  • Animal Manipulation (Can speak with animals, too; can charm snakes to serve him)
  • Paralysis Inducement (Can lock up the body of an opponent to hold them still)
  • Sound Manipulation (Can silence all sounds within a short radius of himself)
  • Blessed
  • Statistics Amplification (Can render himself resistant to fire and cold alike, can double his speed)
  • Petrification (Can use a reversed Stone to Flesh, causing the target to petrify)
  • Illusion Creation (Can project images that satisfy all expected senses to confuse his enemies- smells, sounds, and so on are included)
  • Earth Manipulation (Can control the earth itself)
  • Weather Manipulation (Can invoke freezing weather in the middle of summer, boiling heat in the arctic, and anything in between)
  • Death Manipulation (Can instantly choose a target to die immediately)
  • Matter Manipulation (Capable of disintegrating enemies)
  • Teleportation
  • Soul Manipulation and Possession (Capable of placing an enemy's soul in a small container to possess their body and control their actions)
  • Telekinesis
  • Mind Manipulation (Can reduce a target's intelligence to that of bare-sentience with a single spell)
  • Poison Manipulation (Capable of generating clouds of poison that kills instantly)
  • Necromancy (Can create powerful undead servants)
  • Empathic Manipulation (Can control the wills of enemies and will them to his side through magic)
  • Fire Manipulation and Ice Manipulation (Can create walls of ice and fire)
  • Shapeshifting (Can force others and himself to take the form of many creatures, from a great dinosaur beast to a lowly toad)
  • Sense Manipulation (Can create an eye that flies around that he can see through)
  • Madness Manipulation (Type 2, can invoke madness in a creature causing them to act sporadically)

Weaknesses

None notable

Ranked #3 of 704 in Dungeons & Dragons by strength.

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