Rad
Dungeons & Dragons · Tabletop · Human Wizard | Immortal, Empyreal of the Sphere of Energy, Human Wizard altered by magical radiation | Old One
Stephen Amber
- Tier
- LOW 6-B, up to 6-B
- Attack Potency
- Small Country Level, up to Country Level
- Speed
- Ftl, up to Immeasurable
- Durability
- Small Country Level, up to Country Level
Restricted
- Tier
- LOW 1-C
- Attack Potency
- Low Complex Multiverse Level
- Speed
- Ftl, up to Immeasurable
- Durability
- Low Complex Multiverse Level
Unrestricted
- Tier
- 1-B
- Attack Potency
- Hyperverse Level
- Speed
- Ftl, up to Immeasurable
- Durability
- Hyperverse Level
Old One
- Tier
- 1-A
- Attack Potency
- Outerverse Level
- Speed
- Ftl, up to Immeasurable
- Durability
- Outerverse Level
Powers and abilities
- Superhuman Physical Characteristics
- Magic
- Reality Warping
- Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptual, and purely nonexistent entities with his magic)
- Healing (Can cure even lethal wounds)
- Purification (Capable of removing impurities and toxins from food, water, etc.)
- Extrasensory Perception (Capable of detecting magic, the presence of certain morals such as "good" and "evil", etc.)
- Resurrection (Can raise the dead)
- Summoning (Capable of summoning plagues of insects to attack his foes and invisible elementals to serve him)
- Clairvoyance (Can commune with higher powers to gain guidance)
- Creation (Capable of creating food and water for himself, created magic items for players who saved him)
- Curse Manipulation (Can bestow upon a target a Quest, which if not followed will harm and potentially even kill the target)
- Transmutation (Can convert sticks into snakes and turn people to stone)
- Plant Manipulation (Can communicate with plant life)
- Power Nullification (Can erase evil presences and manipulations, can destroy magic or reality warping based effects through abilities like Anti-Magic Shell)
- Water Manipulation (Capable of creating water)
- Light Manipulation (Can create a permanent light source)
- Size Manipulation (Can increase the size of animals and plants to become colossal)
- Animal Manipulation (Can speak with animals, too; can charm snakes to serve him)
- Paralysis Inducement (Can lock up the body of an opponent to hold them still)
- Sound Manipulation (Can silence all sounds within a short radius of himself)
- Blessed
- Statistics Amplification (Can render himself resistant to fire and cold alike, can double his speed)
- Petrification (Can use a reversed Stone to Flesh, causing the target to petrify)
- Illusion Creation (Can project images that satisfy all expected senses to confuse his enemies- smells, sounds, and so on are included)
- Earth Manipulation (Can control the earth itself)
- Weather Manipulation (Can invoke freezing weather in the middle of summer, boiling heat in the arctic, and anything in between)
- Death Manipulation (Can instantly choose a target to die immediately)
- Matter Manipulation (Capable of disintegrating enemies)
- Teleportation
- Soul Manipulation and Possession (Capable of placing an enemy's soul in a small container to possess their body and control their actions)
- Telekinesis
- Mind Manipulation (Can reduce a target's intelligence to that of bare-sentience with a single spell)
- Poison Manipulation (Capable of generating clouds of poison that kills instantly)
- Necromancy (Can create powerful undead servants)
- Empathic Manipulation (Can control the wills of enemies and will them to his side through magic)
- Fire Manipulation and Ice Manipulation (Can create walls of ice and fire)
- Shapeshifting (Can force others and himself to take the form of many creatures, from a great dinosaur beast to a lowly toad)
- Sense Manipulation (Can create an eye that flies around that he can see through)
- Madness Manipulation (Type 2, can invoke madness in a creature causing them to act sporadically)
Weaknesses
None notable
Ranked #3 of 704 in Dungeons & Dragons by strength.
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