Roper
Dungeons & Dragons · Tabletop · Large/Medium Monstrosity, Large Aberration
Piercer
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Roper
- Tier
- 9-A, up to 8-A
- Attack Potency
- Small Building Level+, up to Multi-City Block Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Small Building Level+, up to Multi-City Block Level
Prismatic Roper
- Tier
- 8-C
- Attack Potency
- Building Level+
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level+
Powers and abilities
- Superhuman Physical Characteristics
- Enhanced Senses (Have blindsight and night vision)
- Camouflage (Via False Appearance)
- Surface Scaling (Via Spider Climb)
- Stealth Mastery (Shown here)
- Limited Damage Reduction (Only take half damage from falling)
- Same as before plus Large Size (Type 0; Are 9 feet tall)
- Bodily Weaponry (Use their bite and tentacles in combat)
- Adhesive Manipulation (Their tentacles are extremely sticky)
- Statistics Reduction (Via Weakness)
- Supernatural Willpower (Via Iron Will)
- Martial Arts (Via Weapon Focus; Explained here)
- Body Control (Can contort their body being able to fully flatten themselves)
- Self-Sustenance (Type 3; Instead of sleep Ropers go into a trance where they're aware of the surroundings)
- Limited Regeneration (Low-Mid; Can regrow lost tentacles)
- Acid Manipulation (Have powerful stomach acid)
- Extreme Resistance to Electricity Manipulation (Shown here)
- Petrification (Shown here)
- Resistance to Cold (Shown here)
- Magic which also grants Resistance to Reality Warping
- Subjective Reality and Holy Manipulation (Shown here; Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic)
- Superhuman Physical Characteristics
- Large Size (Type 0; Are 9 feet tall)
- Bodily Weaponry (Use tentacles in combat)
- Poison Manipulation (Their tentacles are laced with poison)
- Enhanced Senses (Have night vision and tremorsense)
- Mind Manipulation (Via Hypnotic Coloration)
- Camouflage (Shown here)
- Status Effect Inducement (Can cast Color Spray)
- Stealth Mastery (Shown here)
- Statistics Reduction and Paralysis Inducement (Via Poison)
Weaknesses
None notable | Are weak to fire | Can't have its camouflage and Hypnotic Coloration active at the same time
Ranked #80 of 704 in Dungeons & Dragons by strength.
More from Dungeons & Dragons
Close fights from other series
Compare Roper with another character · Roper on the VS Battles Wiki