Snow Cloak
Dungeons & Dragons · Tabletop · Large Aberration
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; Are considered as Large Aberrations)
- Enhanced Senses (Have night vision)
- Flight (Shown here)
- Natural Weaponry (Use their claws, teeth, and tail in combat)
- Camouflage (Shown here)
- Poison Manipulation (Shown here)
- Paralysis Inducement (Its poison can paralyse for several hours)
- Regeneration (Low Mid; Should be able to regenerate from that level of damage)
- Stealth Mastery (Are skilled in it and are known for known for moving silently)
- Magic
- Non-Physical Interaction (Magic in D&D can affect abstracts)
- Invisibility (Via Invisibility)
- Illusion Creation (Via Blur and Hypnotic Pattern)
- Teleportation (Via Dimension Door)
- Mind Manipulation (Via Hypnotic Pattern)
- Limited Ice Manipulation (Via Obscure Snow)
- Energy Projection and Homing Attack (Via Magic Missile)
- Extreme Resistance to Cold
- Disease Manipulation and Poison Manipulation (Shown here)
- Resistance to Pressure Points (Can't be hit critically which means it doesn't have weak spots) and Cold (Shown here)
- its brain is spread across its wings
Weaknesses
Are weak to fire and if they try to attack while invisble, the spell will dispel
Ranked tied for #130 of 704 in Dungeons & Dragons by strength.
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