Yellow (Dungeons and Dragons)

Dungeons & Dragons · Tabletop · Level 1/3 Knowlage Domain Cleric, NERD

A Web Of Lies

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Restoring Harmony

Tier
9-B
Attack Potency
Wall Level
Speed
Subsonic
Durability
Wall Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Enhanced Senses (Have night vision)
  • Social Influencing (Are adept in persuasion)
  • As a Knowledge Cleric they get the following: Magic
  • Reality Warping
  • Holy Manipulation
  • Subjective Reality
  • Non-Physical Interaction (Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic. Magic in D&D can affect and harm intangible, incorporeal, abstract, and being that exist on multiple planes of existence)
  • Preparation (As a Cleric Yellow can swap what spells they have access to after a long rest. Furthermore some spells can be cast as rituals, with it not expending his magical reserves)
  • Weapon Mastery (Clerics are trained in using all simple weapons, light and medium armors, and shields)
  • Has the following cantrips which grants them: Statistics Amplification (Via Guidance)
  • Light Manipulation (Via Light)
  • Holy Manipulation (Via Sacred Flame)
  • Statistics Reduction (Via Bane)
  • Statistics Amplification (Via Bless and Ceremony)
  • Necromancy (Via Ceremony)
  • Healing (Via Cure Wounds and Healing Word)
  • Mind Manipulation (Via Command and Sancury)
  • Water Manipulation (Via Create or Destroy Water)
  • Extrasensory Perception (Via Detect Evil and Good, Detect Magic, and Detect Poison and Disease)
  • Information Analysis (As a Knowledge Domain cleric they also get Identify)
  • Power Bestowal (Via Protection from Good and Evil)
  • Purification (Via Purify Food and Drink)
  • Forcefield Creation (Via Shield of Faith)
  • Energy Projection
  • Light Manipulation (Via Guiding Bolt)
  • Death Manipulation
  • Soul Manipulation (Via Inflict Wounds)
  • Non-Physical Interaction
  • Damage Boost
  • Holy Manipulation
  • Death Manipulation
  • Fear Manipulation
  • and Light Manipulation (All via Mace of Disruption). Optionally Healing (Can potentially craft a healing potion)
  • Same as before plus Holy Manipulation
  • Mind Manipulation (Via Turn Undead)
  • Power Bestowal (Via Knowledge of the Ages)
  • Statistics Amplification (Via Aid, Enhance Ability, and Warding Bond)
  • Precognition (Via Augury)
  • Perception Manipulation (Via Blindness/Deafness)

Weaknesses

Various spells can not be active at the same time. Does not have access to all of their spells at a given moment. Have below average dexterity, making them worse with ranged weapons | Same as before

Ranked tied for #136 of 704 in Dungeons & Dragons by strength.

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