Yellow (Dungeons and Dragons)
Dungeons & Dragons · Tabletop · Level 1/3 Knowlage Domain Cleric, NERD
A Web Of Lies
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Restoring Harmony
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Subsonic
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Enhanced Senses (Have night vision)
- Social Influencing (Are adept in persuasion)
- As a Knowledge Cleric they get the following: Magic
- Reality Warping
- Holy Manipulation
- Subjective Reality
- Non-Physical Interaction (Magic in D&D is manipulation of the Weave which is a fundamental part of reality, with Clerics and the like doing it through their sheer faith in Gods which also acts as divine magic. Magic in D&D can affect and harm intangible, incorporeal, abstract, and being that exist on multiple planes of existence)
- Preparation (As a Cleric Yellow can swap what spells they have access to after a long rest. Furthermore some spells can be cast as rituals, with it not expending his magical reserves)
- Weapon Mastery (Clerics are trained in using all simple weapons, light and medium armors, and shields)
- Has the following cantrips which grants them: Statistics Amplification (Via Guidance)
- Light Manipulation (Via Light)
- Holy Manipulation (Via Sacred Flame)
- Statistics Reduction (Via Bane)
- Statistics Amplification (Via Bless and Ceremony)
- Necromancy (Via Ceremony)
- Healing (Via Cure Wounds and Healing Word)
- Mind Manipulation (Via Command and Sancury)
- Water Manipulation (Via Create or Destroy Water)
- Extrasensory Perception (Via Detect Evil and Good, Detect Magic, and Detect Poison and Disease)
- Information Analysis (As a Knowledge Domain cleric they also get Identify)
- Power Bestowal (Via Protection from Good and Evil)
- Purification (Via Purify Food and Drink)
- Forcefield Creation (Via Shield of Faith)
- Energy Projection
- Light Manipulation (Via Guiding Bolt)
- Death Manipulation
- Soul Manipulation (Via Inflict Wounds)
- Non-Physical Interaction
- Damage Boost
- Holy Manipulation
- Death Manipulation
- Fear Manipulation
- and Light Manipulation (All via Mace of Disruption). Optionally Healing (Can potentially craft a healing potion)
- Same as before plus Holy Manipulation
- Mind Manipulation (Via Turn Undead)
- Power Bestowal (Via Knowledge of the Ages)
- Statistics Amplification (Via Aid, Enhance Ability, and Warding Bond)
- Precognition (Via Augury)
- Perception Manipulation (Via Blindness/Deafness)
Weaknesses
Various spells can not be active at the same time. Does not have access to all of their spells at a given moment. Have below average dexterity, making them worse with ranged weapons | Same as before
Ranked tied for #136 of 704 in Dungeons & Dragons by strength.
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