Gharnef
Fire Emblem · Games · Human mage that transformed into a soulless being
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- City Level
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Likely a mix of Types 1 and 7)
- Magic and Durability Negation (Can use dark magic and magic completely bypasses physical defenses such as armor, or thick hides)
- Teleportation
- Mind Manipulation and Memory Manipulation(Capable of mind control and altering the memories of his victims, the Darksphere had also been stated to attack the mind of an opponent in order to weaken attacks to the point of dealing no damage)
- Forcefield Creation (Imhullu protects him from conventional weaponry and magic)
- Empathic Manipulation (the Darksphere is stated to twist the minds of those affected by it, turned Hardin evil)
- Illusion Creation
- Can live on as a soul within the Darksphere
- Extrasensory Perception and Non-Physical Interaction (Can see, attack, and kill ghosts)
- Magic Resistance Negation with Glower (It can bypass magical resistances)
- Resurrection with prep (Revived Medeus by unknown means)
- Soul Manipulation (His body is controlled by his soul's consciousness in the Darksphere)
- Empathic Manipulation (Currently unaffected by the Darksphere and can wield it)
- Magic (Via the resistance to magic stat directly stated to exist like here)
- Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
Weaknesses
The Darksphere is negated by the Lightsphere. Imhullu is negated by Starlight, a tome created by the Lightsphere and the Starsphere. His mind control can be broken by people close to the one being affected.
Ranked tied for #24 of 160 in Fire Emblem by strength.
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