Joshua
Fire Emblem · Games · Human, Prince of Jehanna, King of Jehanna
Base
- Tier
- HIGH 8-C
- Attack Potency
- Large Building Level
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- Large Building Level
Late/Endgame
- Tier
- 6-B
- Attack Potency
- Country Level+
- Speed
- Superhuman, up to Massively Hypersonic
- Durability
- Country Level+
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery (Of Swords)
- Accelerated Development (Training/Battle/Leveling; Physical Statistics, Skill, Luck, Magic Resistance)
- Damage Boost (Can deal critical hits, which do triple damage. Can deal effective damage to Cavalry units via the Zanbato, Armored units via the Armorslayer, and Dragons via the Wyrmslayer)
- Empowerment (As a Sword user, is strong when up against Axe users. With the Lancereaver, is strong against Lance users)
- Non-Physical Interaction
- Incorporeals (Can harm Phantoms)
- Statistics Amplification, and Supernatural Luck (With Stat boosters, can increase their HP, Strength, Skill, Speed, Luck, Defense, Magic Resistance, Movement Speed, Constitution/Lifting Strength, and Growth Rates permanently. Can temporarily boost their Magic Resistance significantly with Pure Water)
- Healing (Low-Mid; via Elixirs, which fully heals the user. Healing in Fire Emblem has been shown to be able to heal injuries such as stab wounds through the torso)
- Purification (Type 3; Antitoxins can cure poison, even from Elder Baels, whose venom has been described as lethal)
- Light Manipulation (via Torches, which creates a bright flash of light, illuminating the surrounding area, and also clears fog)
- Magic, and Durability Negation (With various magic swords, which deal magic damage. Magic completely bypasses physical defenses such as armor, or thick hides)
- Light Manipulation, and Holy Manipulation (via the Light Brand, which is imbued with light magic. Light magic is described as stemming from the unknowable, the divine presence)
- Darkness Manipulation, and Life Absorption (via the Runesword, which casts dark magic, and absorbs the enemy's life force)
- Air Manipulation (Via the Wind Sword)
- Afterimage Creation (Can create afterimages)
- Acrobatics (Can jump incredibly high and perform flips)
- Death Manipulation (Via Silencer. This even works on enemies they normally wouldn't be able to harm)
- Magic (Via the Resistance stat)
- Disease Manipulation, and Poison Manipulation (Can stand in the Darkling Woods, which has been flooded with disease and venom, corrupting the once pristine forest. Can survive, and automatically recover from the venom of an Elder Bael, which has been described as being lethal)
- Corrosion Inducement (Can withstand the putrid breath of Necrodragons, which decays all that it touches)
- Extreme Heat (Unfazed by the temperatures of Mt. Neleras, a volcanic valley filled with lava pools)
- Critical Hits (via the Hoplon Guard)
- Unconventional Resistance to Soul Manipulation (Characters in Fire Emblem can consistently survive without their souls, albeit while being reduced to a husk personality wise)
- Damage Boost (Against monsters, via Audhulma)
- Statistics Amplification (Passive. Audhulma increases the user's resistance)
Weaknesses
As a sword user, is weak to lances.
Ranked tied for #11 of 160 in Fire Emblem by strength.
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Compare Joshua with another character · Joshua on the VS Battles Wiki