Ekko
League of Legends · Games · Human, Vigilante, Inventor, Sumpsnipe, Leader of the Firelights | PROJECT Initiate
Base
- Tier
- Unknown
- Attack Potency
- Unknown
- Speed
- Unknown
- Durability
- Unknown
PROJECT
- Tier
- 10-B, up to LOW 2-C
- Attack Potency
- Human Level, up to Universe Level+
- Speed
- Average Human, up to Subsonic
- Durability
- Human Level, up to City Level
Powers and abilities
- Superhuman Physical Characteristics
- Genius Intelligence
- Weapon Mastery (Skilled swordsman)
- Acrobatics
- Magic (Hextech is a blend of Spirit Magic and Elemental Magic that is combined with technology)
- Information Analysis (Able to analyze opponents for exploitable weaknesses, allowing him to defeat opponents significantly stronger than himself)
- Reality Warping
- Time Travel
- Time Manipulation (Able to warp time with the Z-Drive, call on multiple alternate timeline versions of himself for assistance, and send attacks through time)
- Limited Causality Manipulation (Ekko's primary use for the Z-Drive involves constantly rewinding the same point in time and repeatedly approaching the same situation until he reaches a desired outcome)
- Damage Boost (Via Z-Drive Resonance, Parallel Convergence, and Phase Dive)
- Statistics Amplification (Via Z-Drive Resonance)
- Explosion Manipulation (Via Timewinder)
- Statistics Reduction (Speed Reduction Via Timewinder and Parallel Convergence)
- Time Stop (Via Parallel Convergence)
- Forcefield Creation (Via Parallel Convergence)
- Teleportation (Via Phase Dive)
Weaknesses
Needs to manually activate the Zero Drive in order to use Chronobreak. Despite being able to undo physical effects on his body by rewinding time, Ekko retains some residual effects over the rewind, including physical pain and mental fatigue.
Ranked #63 of 147 in League of Legends by strength.
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