Night Cap

Plants vs. Zombies · Games · Sentient plant, Plant Hero, Kabloom Class, Smarty Class, Attack Class, Ail-mint

PvZ2 (Level 1)

Tier
HIGH 8-C, up to 8-B
Attack Potency
Large Building Level, up to City Block Level
Speed
Average Human, up to High Hypersonic+
Durability
City Block Level+

PvZ2 (Mastery 200)

Tier
8-B
Attack Potency
City Block Level
Speed
Average Human, up to High Hypersonic+
Durability
City Block Level+

Heroes - Battle for Neighborville

Tier
2-C
Attack Potency
Low Multiverse Level
Speed
Massively Hypersonic, up to Speed Of Light
Durability
Low Multiverse Level

Powers and abilities

  • Plant Physiology (Basic; Goop)
  • Small Size (Type 0)
  • Invisibility & Intangibility (Phasing; While in stealth mode Night Cap becomes invisible and zombies pass through here while getting poisoned)
  • Damage Boost & Limited BFR with Plant Food (Gains a damage boost and pushes back zombies as well as poisoning any within 3 lanes)
  • Enhanced Resistance to Temperature Manipulation (Full; Is completely unaffected by the cold winds of Frostbite Caves which is cold enough to encase other plants and zombies in ice)
  • Plant Physiology (Heroes; Goop)
  • Acrobatics (Excels at mobility and can double jump)
  • Marksmanship (Has shown great ranges of sharpshooting in the plant base's shooting range)
  • Martial Arts (Created and teaches Fung Fu)
  • Stealth Mastery (Excels at stealth)
  • Smoke Manipulation (Can make smoke clouds)
  • Darkness Manipulation (Can manipulate shadows to perform all sorts of abilities, like to create a large dragon)
  • Status Effect Inducement (Statistics Reduction; Via Casting Shadows they can make a large dome that hides ally plants and slows down/restricts enemy movement while also inverting their controls)
  • Invisibility (Can manipulate shadows to go invisible)
  • Forcefield Creation & Invulnerability (Using the Super-Block Meter Night Cap can make a forcefield which blocks on-coming damage if it's fully charged)
  • Statistics Amplification (Can summon and buff various plants by using Cards)
  • Elemental Manipulation (Can summon plants of various elements)
  • Explosion Manipulation (Via Kabloom plants)
  • BFR, Ice Manipulation & Status Effect Inducement (Speed Reduction; Via Smarty plants and Big Chill)
  • Weather Manipulation (Via Whirlwind and Storm Front)
  • Statistics Amplification, Size Enhancement & Healing (With Heal Flower, Heal Weed and Flag Weed)
  • Ice Manipulation & Status Effect Inducement (Speed Reduction; With Ice Peashooter and Ice-shroom)
  • Acid Manipulation, Smoke Manipulation & Fungus Manipulation (With Fume-shroom, Goop-shroom and Toxic Gloom-shroom)
  • Adhesive Manipulation & Statistics Reduction (With Goop-shroom)
  • Radiation Manipulation & Likely Poison Manipulation (With Toxic Gloom-shroom)
  • Electricity Manipulation (With Lightning Reed)
  • Fire Manipulation & Temperature Manipulation (With Fire Peashooter and Snap Dragon)
  • Energy Projection (With Laser Bean)
  • Explosion Manipulation (With Doom-shroom and Dandelion Weed)
  • Mind Manipulation & Perception Manipulation (With Hypno-shroom)

Weaknesses

Nightcap requires Sun to be planted and cannot be planted otherwise. | Same as before but costs less. | The Super-Block Meter can only be used three times, requires sun to use cards.

Ranked tied for #1 of 139 in Plants vs. Zombies by strength.

More from Plants vs. Zombies

Close fights from other series

Compare Night Cap with another character · Night Cap on the VS Battles Wiki