Night Cap
Plants vs. Zombies · Games · Sentient plant, Plant Hero, Kabloom Class, Smarty Class, Attack Class, Ail-mint
PvZ2 (Level 1)
- Tier
- HIGH 8-C, up to 8-B
- Attack Potency
- Large Building Level, up to City Block Level
- Speed
- Average Human, up to High Hypersonic+
- Durability
- City Block Level+
PvZ2 (Mastery 200)
- Tier
- 8-B
- Attack Potency
- City Block Level
- Speed
- Average Human, up to High Hypersonic+
- Durability
- City Block Level+
Heroes - Battle for Neighborville
- Tier
- 2-C
- Attack Potency
- Low Multiverse Level
- Speed
- Massively Hypersonic, up to Speed Of Light
- Durability
- Low Multiverse Level
Powers and abilities
- Plant Physiology (Basic; Goop)
- Small Size (Type 0)
- Invisibility & Intangibility (Phasing; While in stealth mode Night Cap becomes invisible and zombies pass through here while getting poisoned)
- Damage Boost & Limited BFR with Plant Food (Gains a damage boost and pushes back zombies as well as poisoning any within 3 lanes)
- Enhanced Resistance to Temperature Manipulation (Full; Is completely unaffected by the cold winds of Frostbite Caves which is cold enough to encase other plants and zombies in ice)
- Plant Physiology (Heroes; Goop)
- Acrobatics (Excels at mobility and can double jump)
- Marksmanship (Has shown great ranges of sharpshooting in the plant base's shooting range)
- Martial Arts (Created and teaches Fung Fu)
- Stealth Mastery (Excels at stealth)
- Smoke Manipulation (Can make smoke clouds)
- Darkness Manipulation (Can manipulate shadows to perform all sorts of abilities, like to create a large dragon)
- Status Effect Inducement (Statistics Reduction; Via Casting Shadows they can make a large dome that hides ally plants and slows down/restricts enemy movement while also inverting their controls)
- Invisibility (Can manipulate shadows to go invisible)
- Forcefield Creation & Invulnerability (Using the Super-Block Meter Night Cap can make a forcefield which blocks on-coming damage if it's fully charged)
- Statistics Amplification (Can summon and buff various plants by using Cards)
- Elemental Manipulation (Can summon plants of various elements)
- Explosion Manipulation (Via Kabloom plants)
- BFR, Ice Manipulation & Status Effect Inducement (Speed Reduction; Via Smarty plants and Big Chill)
- Weather Manipulation (Via Whirlwind and Storm Front)
- Statistics Amplification, Size Enhancement & Healing (With Heal Flower, Heal Weed and Flag Weed)
- Ice Manipulation & Status Effect Inducement (Speed Reduction; With Ice Peashooter and Ice-shroom)
- Acid Manipulation, Smoke Manipulation & Fungus Manipulation (With Fume-shroom, Goop-shroom and Toxic Gloom-shroom)
- Adhesive Manipulation & Statistics Reduction (With Goop-shroom)
- Radiation Manipulation & Likely Poison Manipulation (With Toxic Gloom-shroom)
- Electricity Manipulation (With Lightning Reed)
- Fire Manipulation & Temperature Manipulation (With Fire Peashooter and Snap Dragon)
- Energy Projection (With Laser Bean)
- Explosion Manipulation (With Doom-shroom and Dandelion Weed)
- Mind Manipulation & Perception Manipulation (With Hypno-shroom)
Weaknesses
Nightcap requires Sun to be planted and cannot be planted otherwise. | Same as before but costs less. | The Super-Block Meter can only be used three times, requires sun to use cards.
Ranked tied for #1 of 139 in Plants vs. Zombies by strength.
More from Plants vs. Zombies
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Compare Night Cap with another character · Night Cap on the VS Battles Wiki