The Executioner (Dead by Daylight)
Silent Hill · Games · Killer
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Superhuman
- Durability
- Wall Level
Powers and abilities
- Superhuman Physical Characteristics
- Weapon Mastery
- passive Fear Aura via The Heartbeat (The very presence of a killer is enough to incite panic, severe anxiety, and terror. Amplified through proximity.)
- Stealth Mastery (The Killers possess natural stalking ability and can mask The Heartbeat)
- Enhanced Senses (A Killer's senses are so acute that they can detect minor disturbances in terrain as a trail to their target alongside their ability to detect the smell of blood and sound of breathing from great distances)
- Extrasensory Perception (Killers are able to see the auras of those bleeding out or attempting to heal their wounds)
- Immortality (Types 1 & 8; Killers have an importance of collecting food for The Entity, and will be resurrected by it should they be killed)
- Berserk Mode and Speed Boost (should the lust for the kill become too great, the Entity's connection to the Killer will be cut off, making them unpredictable)
- Blessed (The Entity favors the Killer's and will aid through indirect means should it be beneficial)
- Empowerment (via No One Escapes Death; the attacks motivated through this hex are more lethal, making strikes that would only injure become critically lethal)
- Summoning (via Hooking; exists as a sacrificial ritual to The Entity, awakening it to take the soul of the victim. As well, Cruel Limits, Thrilling Tremors, and Corrupt Intervention among others all summon the spikes and arms of the entity to meddle with generators and block off escapes. The Executioner is able to summon Cage of Atonements, which have been stated to have been channelled from The Order)
- Status Effect Inducement (Hemorrhage and Mangled; provokes intense bleeding and slows down the process of healing respectively)
- Technology Manipulation (Surge, among other perks meddle with nearby technology. Surge, specifically, is said to charge the air and mess with tech)
- Statistics Reduction (Mindbreaker claims that “your distressing presence drains and weakens your prey” and “can evoke feelings of dread and fatigue in nearby individuals,” alongside causing exhaustion in-game)
- minor Perception Manipulation (via Huntress Lullaby; those who are hooked find their perceptions muddled)
- Power Nullification (via The Third Seal; negates Extrasensory Perception through the Blindness effect)
- Resistance to Pain (Enduring) and Blinding (Lightborn)
- BFR (via Cage of Atonement)
- Intangibility (via Punishment of the Damned, which is able to phase through objects)
Weaknesses
Killers are servants of the Entity, making them more prone to preserve their prey first in an attempt to sacrifice them. The Stain is an indication of where killers are looking, making their line of sight more exploitable
Ranked tied for #6 of 114 in Silent Hill by strength.
More from Silent Hill
Close fights from other series
Compare The Executioner (Dead by Daylight) with another character · The Executioner (Dead by Daylight) on the VS Battles Wiki