Ozpin
RWBY · Series · Human, Huntsman, Headmaster of Beacon Academy | Human, Warrior, King of Vale | Human, Hermit | Human, Warrior, Former Ruler of Remnant
Ozpin
- Tier
- LOW 7-B, up to 7-A
- Attack Potency
- Small City Level, up to Mountain Level
- Speed
- Ftl
- Durability
- Small City Level
King of Vale
- Tier
- LOW 7-B, up to 6-C
- Attack Potency
- Small City Level, up to Island Level
- Speed
- Ftl
- Durability
- Small City Level
The Wizard
- Tier
- 7-B
- Attack Potency
- City Level
- Speed
- Ftl
- Durability
- City Level
Ozma
- Tier
- HIGH 6-C
- Attack Potency
- Large Island Level
- Speed
- Ftl
- Durability
- Large Island Level
Powers and abilities
- Superhuman Physical Characteristics
- Genius Intelligence
- Immortality (Types 4, 6, and 8; Ozma was cursed with the ability to reincarnate by the God of Light, which causes his soul to transfer to a new like-minded host when his previous body is destroyed. Because of it, he is unable to truly die so long as the curse exists)
- Resurrection and Fusionism (Will reincarnate into a new body after death by fusing his soul with a a like-minded host. Not combat applicable)
- Multiple Selves (Types 1 and 2; Ozma shares a body with his host, with both his mind and soul coexisting alongside the host's mind and soul until they are fully merged)
- Aura (Grants Forcefield Creation, Statistics Amplification, Enhanced Senses, Regeneration (Low), and Extrasensory Perception)
- Accelerated Development (Training [Physical Statistics and Abilities; Even Huntsmen in Training are able to rapidly develop in short periods of time, becoming significantly stronger and faster and evolving their abilities through short periods of training] and Passive [Physical Statistics, Intelligence, Abilities, and Other; Due to the mechanics of his immortality, Ozma's soul will be in a constant state of merging with his host, and will cause them to gradually gain all of his accumulated skill, memories, and other abilities the more merged the two of them become])
- Martial Arts (Is an expert in combat)
- Weapon Mastery (Skilled cane wielder)
- Acrobatics (Showed great dexterity while in control of Oscar)
- Vehicular Mastery (His knowledge on airships allowed Oscar to make a safe crash landing)
- Afterimage Creation (Was fast enough to deflect Cinder's attack)
- Magic
- Statistics Amplification (Magic is able to amplify the strength of a user's abilities)
- Power Bestowal (Bestowed his Magic onto the Branwen twins, granting them the ability to shapeshift into birds)
- Energy Manipulation (Can create and fire beams of energy)
- Absorption, Energy Projection, and Explosion Manipulation (The Long Memory is capable of storing kinetic energy which can be projected as massive explosions)
- Forcefield Creation (Able to conjure forcefields)
- Light Manipulation (When active, The Long Memory emits a golden glow bright enough to light a dark shaft)
- Weather Manipulation (Created a storm described as unusually violent)
- Pocket Reality Manipulation (Created the Vaults that house the Relics)
- Shapeshifting (Due to granting the Branwen twins their ability to shapeshift in his next incarnation, Ozma as the King of Vale should still possess this as well)
- Summoning (Able to summon Jinn and Ambrosius with the Relics of Knowledge and Creation respectively)
- Time Stop (Time is temporarily stopped when Jinn and/or Ambrosius are summoned)
- Energy Manipulation (Used the Relic of Creation to lift Atlas into the air)
- Precognition (The Relic of Choice shows the wearer visions of a future choice they will have to make)
- Power Bestowal (Bestowed his Magic onto the Maidens, granting them all of their abilities)
- Soul Manipulation (Bound his magic to the souls of the Maidens, which causes it to be passed to others through their soul)
- Telekinesis (Should scale to Salem, who easily crushed a giant Nevermore)
- Flight (All of the Maidens demonstrated the ability to fly, as did Ozma in his previous incarnations)
- Attack Reflection (Winter reflected a laser beam with her ice constructs. Ozma also showed this by reflecting attacks with his staff)
- Elemental Manipulation (The Wizard granted the four Maidens elemental magic and mastery over the forces of nature)
- Forcefield Creation (Both Cinder and Raven have demonstrated the ability to create elemental barriers)
- Ice Manipulation (All Maidens have shown the ability to manipulate ice, including projecting blasts of ice, launching bolts of ice capable of freezing people solid, freezing leaves to use as a barrage of blades, creating ice constructs, and directly freezing opponents solid)
- Fire Manipulation (Cinder is able to launch jets of fire as well as fireballs. Her flames were strong enough to melt through eight layers of Amity Colosseum, which Ozma should at least be superior to)
- Air Manipulation (Both Amber and Penny showed the ability to create offensive blasts of wind, while Cinder created a vortex around her)
- Electricity Manipulation (Raven is able to channel electricity into her strikes, and Amber launched bolts of lightning)
- Earth Manipulation (Cinder combined chunks of rock with fire to create a flaming rock sword)
- Plant Manipulation (The original Spring Maiden demonstrated the ability to create plants)
- Temperature Manipulation (Fria was able to lower the temperature in her surroundings to the point that the air and surroundings were being encased in ice and the air physically burned those around her)
Weaknesses
Aura has a cumulative durability and will leave the user open to more significant damage if broken (A user's Aura will deplete with each attack they take and can be brought down by characters of similar strength or even characters significantly weaker than the user given enough time, and constant exposure to extreme temperatures can also drain the user's Aura). The time it takes for him to reincarnate is not combat applicable and can vary anywhere from a few weeks to several decades.
Ranked #2 of 99 in RWBY by strength.
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