Anarka Couffaine
Miraculous · Series · Human | Akumatized Villain, Pirate
Anarka Couffaine
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Peak Human
- Durability
- Wall Level
Captain Hardrock
- Tier
- 7-C
- Attack Potency
- Town Level
- Speed
- Supersonic+, up to Massively Hypersonic+
- Durability
- Town Level
Powers and abilities
- Superhuman Physical Characteristics
- Akumatized Villain Physiology
- Superhuman Physical Characteristics
- Vehicular Mastery (Have a complete control over her ship and can command it to do whatever she wants)
- Expert Hand-to-Hand combatant
- Acrobatics
- Expert Cutlass user
- Explosion Manipulation (with her cannons)
- Energy Projection (with her lasers)
- Can command her ship to fire chains to trap people at will
- Can fire cannonball-shaped speakers which seem to act as white noise machines
- Limited Magnetism Manipulation (Can command her compass to point to any direction she wishes in order to freely navigate the ship, despite compasses usually point to the north. It doesn't work when there's a metallic object nearby) Immortality (Type 6); Duplication
- Paralysis Inducement
- Power Bestowal
- Possession
- Corruption and Mind Manipulation (If her Akuma isn’t purified after being defeated, it would start to multiply into many more Akumas and infect different persons, turning them into Captain Hardrocks that would remain immobile until Anarka gets Re-Akumatized)
Weaknesses
Using a metallic object near her compass makes it go crazy and renders her control over the ship useless. If her ship gets on the ground, then it will remain stuck there. Her powers will be lost if her ship compass has been destroyed, though the Akuma inside of it is able to multiply and can return her powers once feeling negative emotions again unless purified
Ranked tied for #22 of 70 in Miraculous by strength.
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Close fights from other series
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