Delphine (Power Rangers)

Power Rangers · Series · Aquitian, Power Ranger

Delphine

Tier
4-B
Attack Potency
Solar System Level
Speed
Massively Ftl+
Durability
Solar System Level

White Aquitar Ranger

Tier
4-B
Attack Potency
Solar System Level
Speed
Superhuman, up to Massively Ftl+
Durability
Solar System Level, up to Universe Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Longevity
  • Martial Arts (Their skill is a combination of ninja techniques, dancing moves and various earth martial arts such as wrestling moves)
  • Telepathy (Can control their zords with telepathy. Can telepathically talk to others. Used their telepathy to read data on the Power Ranger powers. Capable of communicating with fish life)
  • Body Control (Aquitians can freely control the fish parts of their body)
  • Water Manipulation (Capable of using the water inside of them for water blast attacks. The water can also be used to pull things functioning as telekinesis)
  • Accelerated Development (After being beaten up by Master Vile's monster team, they were able to defeat them right after in a zord fight. Shouldn't be any weaker than the Earth Rangers)
  • Flight (Restricted, Spaceflight; Capable of levitating. Can fly through space)
  • Free Movement (Capable of walking on top of water)
  • Absorption (Capable of absorbing the water they come in-contact with to re-energize and power up)
  • Enhanced Senses (Capable of sensing water. The Aquitians can sense presences around them. Aquitians can detect danger)
  • Poison Manipulation (The Aquitians absorbed the chemical poison of the Barbaric Brothers for a long time without suffering any side effects. The poison would have been used to destroy the planet and it is capable of rendering machines useless)
  • Mind Manipulation and Empathic Manipulation (The Aquitians are beings of pure good, good that can passively destroy spells that control others making them evil)
  • Morphin Grid Energy (Ranger Physiology/White Ranger)
  • Acrobatics (The Aquitar Rangers used backflips to avoid the energy attacks of BratBoy. They can also use various acrobatics such as consecutive backflips and jumps to dodge, confuse, and jump off opponents for mid-air attacks)
  • Energy Manipulation (The Aquitar Rangers can use their swords to create an energy triangle attack that causes massive damage to the opponent)
  • Free Movement (Capable of walking on water)
  • Non-Standard Breathing (Ninjetti allows underwater activity)
  • Duplication (Ninjetti allows duplication)
  • Broadway Force (Ninjetti is capable of forcing the opponent to dance)
  • Size Manipulation (Ninjetti is capable of changing the size of the Ranger)
  • Energy Projection (Ninjetti allows the creation of energy shurikens)
  • Illusion Creation (Capable of creating illusions)
  • Statistics Amplification (The Ninjetti can amplify their speed)
  • Teleportation (Ninjetti allows the usage of teleportation during fights)
  • Intangibility and Fusionism (Ninjetti allows the Ranger to become intangible and fuse using the environment around them. The Ninjetti powers can be combined into a single powerful ninja ability)
  • Extrasensory Perception (The Ninjas can sense each other's collective energy as they are linked)

Weaknesses

Earth's atmosphere is harsh for them and constantly weakens them. During a deep hydrating session, the Aquitians cannot use their telepathy

Ranked tied for #13 of 62 in Power Rangers by strength.

More from Power Rangers

Close fights from other series

Compare Delphine (Power Rangers) with another character · Delphine (Power Rangers) on the VS Battles Wiki