Heckyl

Power Rangers · Series · Alien. Outlaw. Survivor of Sentai 6. Keeper of the Energems

Heckyl

Tier
5-A
Attack Potency
Large Planet Level
Speed
Massively Ftl+
Durability
Large Planet Level

Dark Dino Charge Ranger

Tier
5-A
Attack Potency
Large Planet Level
Speed
Massively Ftl+
Durability
Large Planet Level

Blue Solar Ranger

Tier
5-A
Attack Potency
Large Planet Level
Speed
Massively Ftl+
Durability
Large Planet Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Energy Projection
  • Electricity Manipulation and Fire Manipulation (Heckyl's attacks are energy and electricity based, they are also hot enough to melt metal)
  • Explosion Manipulation (His attacks can create explosions like every other Dino Charge Character)
  • Longevity (As old as Lord Arcanon)
  • Transformation (Heckyl can passively transform into Snide)
  • Resistance Negation and Deconstruction (Deconstructed Sledge's prisoners who resist deconstruction )
  • Adaptation (Gained resistances to the effects of the Dark Energem after being exposed to it) and Resistance to Mind Manipulation (Immune to the effects of Leizure who can control the minds of others making them believe they are in vacation forever, Leizure's mind powers are strong enough to effect the Black Ranger while skating despite the black ranger being able to resist mind powers while doing so)
  • All previous minus Transformation plus Attack Reflection (All weapons in Dino Charge can reflect attacks)
  • Transformation (Can transform into the Dark Dino Charge Ranger and the Blue Solar Ranger)
  • Acausality (type 1)
  • Immortality (type 1) and Resistance to Time Manipulation (The energems completely trascend the space-time itself, this allows the rangers to completely bypass time as seen from them not being effected by time travel or making them forever young as time does not pass for them)
  • Statistics Amplification (The energem can amplify one's stats)
  • Summoning (Can summon his zords, the spino zord and the blue solar zord)
  • Weapon Mastery (Boomerang Sword)
  • Magic (Trained at using magic by Zenowing)
  • to Fear Manipulation through Supernatural Willpower (All rangers are capable of resisting the fear powers of Bones through their will and bravery) and Limited Resistance to Morality Manipulation
  • Mind Manipulation and Memory Manipulation (Resisted the effects of the dark energem for long enough time until Zenowing came to purify it)
  • All previous plus Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon", he was able to fight Lord Arcanon)
  • Explosion Manipulation (His pose triggers explosions)
  • Magma Manipulation (Like all the other Dino Charge rangers, his pose can Trigger Volcanic Eruptions)
  • Flight (Can fly in space)
  • Self-Sustenance (Type 1) (All rangers are fine in space) and Resistance to Deconstruction (Similar to the other Dino Charge rangers, he can take Goldar Maximu's energy attacks which can deconstruct Sledge)
  • to Heat Manipulation (The suit of the dino charge rangers protect the user from heat, Tyler while extremely weakened was ok inside a volcano)
  • Space Radiation (Was fine in outer space) and to Electricity Manipulation (All rangers were fine after they took a blast which included 10 million gigavolts worth of electricity)
  • All previous enhanced

Weaknesses

He'll periodically transform into Snide, though this was resolved by the end of the series. His rather foppish attitude sometimes makes him take battles less seriously, though he'll always get serious if the situation calls.

Ranked tied for #15 of 62 in Power Rangers by strength.

More from Power Rangers

Close fights from other series

Compare Heckyl with another character · Heckyl on the VS Battles Wiki