Marceline Abadeer

Adventure Time · Series · Human-Demon Hybrid, Vampire

Human

Tier
HIGH 7-A
Attack Potency
Large Mountain Level
Speed
Ftl+
Durability
Large Mountain Level

Vampire (Pre-Stakes)

Tier
HIGH 7-A
Attack Potency
Large Mountain Level
Speed
Ftl+
Durability
Large Mountain Level

Vampire (Post-Stakes) - Great Gum War

Tier
5-A
Attack Potency
Large Planet Level
Speed
Ftl+
Durability
Large Planet Level

Nightosphere Amulet

Tier
5-A
Attack Potency
Large Planet Level
Speed
Ftl+
Durability
Large Planet Level

Powers and abilities

  • Superhuman Physical Characteristics
  • True Flight
  • Immortality (Type 1 & 7; Her vampirism makes her live forever, Hunson states that Marceline isn't alive)
  • Shapeshifting
  • Fire Manipulation
  • Necromancy
  • Telekinesis
  • Blood Manipulation (Limited; via blood sucking)
  • Invisibility
  • Regeneration (Mid)
  • Soul-Sucking
  • Absorption
  • Telepathy
  • Teleportation
  • Reality Warping
  • Water Manipulation
  • Poison Manipulation (Limited; via Shapeshifting)
  • Text Manipulation (Limited)
  • Pocket Reality Manipulation
  • Hypnosis
  • Transmutation (Has all the powers of the Vamps such as the Vampire King, The Hierophant and others)
  • Berserk Mode (Feral Mode when hungry)
  • Resistance to Heat Manipulation (Played around in the Fire Kingdom. Can stand in close proximity to lava. Takes a hit from Larvo, who instantly melts glass on contact)
  • Same as before
  • plus Enhanced Senses
  • Magic
  • Madness
  • and Sadness Manipulation (All Magic Users are given M.M.S, which is a disease which provides the user with Magic abilities, Madness, and Sadness, driving them insane. When a Magic User's powers are absorbed/transferred to another host, the new host is inflicted by M.M.S, driving the new host crazy)
  • Immortality (Types 2, 3 & possibly 5)
  • Regeneration (At least Mid)
  • Body Control
  • Biological Manipulation
  • Weather Manipulation
  • Energy Manipulation
  • Precognition
  • Void Manipulation
  • Size Manipulation
  • Power Absorption
  • Power Bestowal
  • Power Nullification

Weaknesses

She gets weaker and severely burns in sunlight and if she receives too much she will die. She also goes feral if she doesn't feed on a regular basis. As a vampire, she has the stereotypical vampire weaknesses, Vampire Stakes, Holy Water, and Garlic | Loses her Nightosphere powers when her amulet is removed.

Ranked tied for #9 of 43 in Adventure Time by strength.

More from Adventure Time

Close fights from other series

Compare Marceline Abadeer with another character · Marceline Abadeer on the VS Battles Wiki