Marceline Abadeer
Adventure Time · Series · Human-Demon Hybrid, Vampire
Human
- Tier
- HIGH 7-A
- Attack Potency
- Large Mountain Level
- Speed
- Ftl+
- Durability
- Large Mountain Level
Vampire (Pre-Stakes)
- Tier
- HIGH 7-A
- Attack Potency
- Large Mountain Level
- Speed
- Ftl+
- Durability
- Large Mountain Level
Vampire (Post-Stakes) - Great Gum War
- Tier
- 5-A
- Attack Potency
- Large Planet Level
- Speed
- Ftl+
- Durability
- Large Planet Level
Nightosphere Amulet
- Tier
- 5-A
- Attack Potency
- Large Planet Level
- Speed
- Ftl+
- Durability
- Large Planet Level
Powers and abilities
- Superhuman Physical Characteristics
- True Flight
- Immortality (Type 1 & 7; Her vampirism makes her live forever, Hunson states that Marceline isn't alive)
- Shapeshifting
- Fire Manipulation
- Necromancy
- Telekinesis
- Blood Manipulation (Limited; via blood sucking)
- Invisibility
- Regeneration (Mid)
- Soul-Sucking
- Absorption
- Telepathy
- Teleportation
- Reality Warping
- Water Manipulation
- Poison Manipulation (Limited; via Shapeshifting)
- Text Manipulation (Limited)
- Pocket Reality Manipulation
- Hypnosis
- Transmutation (Has all the powers of the Vamps such as the Vampire King, The Hierophant and others)
- Berserk Mode (Feral Mode when hungry)
- Resistance to Heat Manipulation (Played around in the Fire Kingdom. Can stand in close proximity to lava. Takes a hit from Larvo, who instantly melts glass on contact)
- Same as before
- plus Enhanced Senses
- Magic
- Madness
- and Sadness Manipulation (All Magic Users are given M.M.S, which is a disease which provides the user with Magic abilities, Madness, and Sadness, driving them insane. When a Magic User's powers are absorbed/transferred to another host, the new host is inflicted by M.M.S, driving the new host crazy)
- Immortality (Types 2, 3 & possibly 5)
- Regeneration (At least Mid)
- Body Control
- Biological Manipulation
- Weather Manipulation
- Energy Manipulation
- Precognition
- Void Manipulation
- Size Manipulation
- Power Absorption
- Power Bestowal
- Power Nullification
Weaknesses
She gets weaker and severely burns in sunlight and if she receives too much she will die. She also goes feral if she doesn't feed on a regular basis. As a vampire, she has the stereotypical vampire weaknesses, Vampire Stakes, Holy Water, and Garlic | Loses her Nightosphere powers when her amulet is removed.
Ranked tied for #9 of 43 in Adventure Time by strength.
More from Adventure Time
Close fights from other series
Compare Marceline Abadeer with another character · Marceline Abadeer on the VS Battles Wiki