General Jark
Kamen Rider · Series · Military Leader of Crisis Empire
General Jark
- Tier
- 4-B
- Attack Potency
- Solar System Level
- Speed
- Subsonic, up to Speed Of Light
- Durability
- Solar System Level
Jark Midler
- Tier
- 1-C
- Attack Potency
- Complex Multiverse Level
- Speed
- Ftl, up to Ftl+
- Durability
- Complex Multiverse Level
Powers and abilities
- Superhuman Physical Characteristics
- Teleportation
- Energy Projection
- Telekinesis
- BFR (Can send his targets to Earth)
- Pain Manipulation (His energy rays can inflict pain in others for 24 hours)
- Longevity (Implied to have been trapped in the Demon World for thousands of years)
- Temperature Manipulation (Melted a door)
- Resistance to Poison Manipulation and Acid Manipulation (Crisis' top executives contains reinforcement cells, granting them adaptation to the Demon World's poisonous atmosphere, containing high amounts of sulfurous acid)
- All previous abilities enhanced
- Healing (Instantly healed from the shots received from Roborider's Vortech Shooter)
Weaknesses
None notable.
Ranked tied for #15 of 279 in Kamen Rider by strength.
More from Kamen Rider
Close fights from other series
Compare General Jark with another character · General Jark on the VS Battles Wiki