Kamen Rider Eternal
Kamen Rider · Series · Necro-Over, leader of NEVER, Kamen Rider
Katsumi Daido
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Supersonic+
- Durability
- City Level
Kamen Rider Eternal
- Tier
- 7-B, up to 7-A
- Attack Potency
- City Level, up to Mountain Level
- Speed
- Ftl
- Durability
- City Level
Another World Version
- Tier
- 1-A
- Attack Potency
- Outerverse Level
- Speed
- Immeasurable
- Durability
- Outerverse Level
Powers and abilities
- Kamen Rider Physiology
- Immortality (Type 7; As a Necro-Over, he is essentially undead, allowing him to shrug off physical trauma)
- Transmutation via Preparation (Was going to initiate the X-Bicker, that would have turned all of Futo City into Necro-Overs upon being killed by the resulting explosion)
- Immunity to Willpower Manipulation (Necro-Overs possess no willpower, preventing the Utopia Dopant from absorbing it from Daido)
- Power Nullification with Eternal Edge (Upon activating Eternal Requiem, Eternal disables, deactivates and neutralizes any unique abilities the opponents have within range. These include the T1 Gaia Memories, whose respective abilities they hold are conceptual in nature and holds anything on Earth, whether it is living beings, substances, phenomena, events, and concepts)
- Status Effect Inducement (Upon activation of Eternal Requiem, a number of status effects are inflicted upon the opponent)
- Exhaustion (When effected by Eternal Requiem, Kamen Rider W, Kamen Rider Accel, and the Fang Memory were rendered unable to properly stand up)
- Paralysis Inducement (Temporarily paralyzed both Kamen Rider W and Kamen Rider Accel before forcefully de-transforming them)
- Energy Manipulation with T2 Unicorn Memory
- Telekinesis with T2 Zone Memory
- Explosion Manipulation (His attacks have a tendency to cause explosions)
- Resistance to Analytical Prediction (While fighting as Eternal, the Eyes Dopant, which could predict the actions of others based one having several different views of one's muscles in accordance to what they would, Katsumi's attacks became unpredictable)
- Fire Manipulation (The Accel Memory can cover its user in flames and the Heat Memory allows the utilization of fire based attacks)
- Air Manipulation, Absorption and Statistics Amplification (The Cyclone Memory can manipulate powerful winds. It also allows users to absorb the wind and use its energy to increase their strength and mobility)
- Flight (The Bird and Nasca Memories grant it's users wings)
- Shapeshifting (The Dummy Memory lets its user assume any form)
- Weapon Creation (The Fang Memory can let its user sprout blades from parts of their body)
- Biological Manipulation (The Gene Memory grants the ability to alter the genetic makeup of anything its user touches)
- Ice Manipulation, Absolute Zero, and Duplication (The Iceage Memory grants ice based attacks that freeze at absolute zero, as well as form clones from ice)
- Elasticity/Body Control, Illusion Creation, and Summoning (The Luna Memory allows its user to stretch limbs at will for a variety of attacks as well as cast illusions. With the T2 Luna Memory specifically, the Luna Dopant could create swarms of T2 Masquerade Dopants)
- Thread Manipulation, Body Puppetry, and Sound Manipulation (The Puppeteer Memory allows its user to gain control over inanimate objects with special strings and utilize a flute that produces supersonic waves)
- Energy Projection (The Trigger Memory grants its user the ability to fire energy based shots via firearms)
- Weather Manipulation and Electricity Manipulation (The Weather Memory can create small storms capable of producing lightning)
- Information Analysis and Negation (The Xtreme Memory grants incredible analytical capabilities and negate High-Mid regeneration)
- Mind Manipulation and Status Effect Inducement (The Yesterday Memory can force a target to repeat their actions from the previous day before going into a comatose state, however this ability clearly takes a solid amount of preparation that cannot be applicable in combat normally)
- Space-Time Manipulation (His Eternal Maximum Drive can destroy space-time of several Another Worlds and even Aurora Curtain)
Weaknesses
Being struck with a powerful attack will cause them to disintegrate. They can become destabilized if injected with a bio-stabilizer blocker fluid. This is reversible only if the Necro-Over can be treated with an antidote quickly.
Ranked tied for #5 of 279 in Kamen Rider by strength.
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