Kamen Rider Ibuki

Kamen Rider · Series · Oni, Kamen Rider

Pre-Orochi Phenomenon Arcs (Episode 01 to 39)

Tier
8-A
Attack Potency
Multi-City Block Level
Speed
Supersonic+
Durability
Multi-City Block Level

Orochi Phenomenon Arc (Episode 40 to 48)

Tier
HIGH 7-C
Attack Potency
Large Town Level
Speed
Supersonic+
Durability
Large Town Level

Powers and abilities

  • Kamen Rider Physiology
  • Superhuman Physical Characteristics
  • Transformation with Henshin Onibue Onteki
  • Weapon Mastery (Proficient markmanship due to specialized use of the Ongekikan Reppu to take down flying Makamou. Praticed his aim against smaller targets like Disk Animals. Managed to hit Otoroshi's weak points on its shell while it was airborne. Mastered the Ongekibou to a certain extent due to welding it against summer-type Makamou along Hibiki and Todoroki)
  • Vehicular Mastery
  • Martial Arts
  • Non-Physical Interaction (Oni are able to interact with Zanki after he uses the Soul Return Technique to restore his spirit and return alive)
  • Supernatural Willpower (In order to transform into an Oni, they must push their bodies and minds to their limits through hard training and endure severe physical and mental exhaustion to maintain their transformation)
  • Possibly Non-Standard Breathing (Type 2; Possibly scaling to Kabuki who was able to breathe underwater)
  • Preparation (Either before or after encountering a Makamou or it's Douji and Hime, Oni will send out the Disk Animals to collect information of their opponents and analyze how to fight them)
  • Extrasensory Perception (Oni are capable of sensing evil presence of the Makamou, the Man and the Woman. Hibiki was able to sense the Yoroi Tsuchigumo over a distance before it could appear)
  • Accelerated Development (Training【Physical Statistics & Abilities】; Oni are said to get stronger over time which allows them to defeat Armored Douji and Hime, who previously stomped Hibiki)
  • Power Nullification (The henshin device's vibration is capable of nullifying optical camouflage and invisibility)
  • Resistance to Overwhelming Aura (Oni can resist the Puppets's evil energy, which can knock people unconscious)
  • Acrobatics (His jumping height is 80 meters. Performed acrobatic moves in combat)
  • Sound Manipulation & Purification (Type 2; All Oni can imbue their instruments with the sound of purification)
  • Air Manipulation (Ongekikan Reppu can fire air bullets or blow strong wind. He can form a vacuum vortex around his body to cut enemies like a blade or use it as a shield to block enemy's attack)
  • Regeneration (Mid-Low; Oni can heal scars and deep wounds)
  • Regeneration Negation (High-Mid; Comparable to Todoroki, who destroy Bakeneko without them being able to regenerate, despite them being able to regrow its whole body from its tail. Although it is initially stated that only drum-type sound attacks are effective against summer-type Makamou, which have the ability to regenerate their body parts into new individuals, by the time Orochi Phenomenon occurred, other Oni were capable of defeating them without the use of the Ongekibou)
  • Statistics Amplification (He can amplify sound attacks by matching and overlapping the wavelengths with other Oni)
  • Natural Weaponry (Unconventional; Can form claws from the knuckle)
  • Explosion Manipulation & Durability Negation (By firing an Oni Stone at the enemy's body, he can emit a purifying sound that destroys opponents from inside)
  • Underwater Combat (He is able to fight underwater and use the Ongekikan Reppu normally)
  • Mind Manipulation (Comparable to Hibiki, who could fight up close with no issues against Nurikabe, who even prior to its evolved state produced a hypnotic pollen around itself in order to lure humans to feast on)
  • Poison Manipulation, Acid Manipulation and Corrosion Inducement (Oni can withstand the corrosive effects of numerous Makamou, including Bakegani's dissolving acid, Oonamazu's digesting fluid, and Dorotabou's melting mud. They were also able to withstand deadly vapors such as Bakegani's toxic air and Hitotsumi's poison mist)
  • Fire Manipulation and Temperature Manipulation (Withstood Kasha’s flames, which burn their targets into ash and melt the Disk Animals. Took Orochi's fireball directly, which is 3,000 degrees hot)
  • Sound Manipulation (Likely comparable to Hibiki, who is unaffected by Yamabiko's venomous cry, which can rot living creatures)
  • Superhuman Physical Characteristics (They is able to harm the Makamou and assist the Oni in combat)
  • Transformation (They can switch between their compact disc form and animal form)
  • Invisibility (They can turn invisible)
  • Small Size (Type 1)
  • Enhanced Senses (The Disk Animals possess the soul of an animal and have characteristics and abilities identical to those of that species, including sensing organs such as eyesight, smelling sense, hearing sense, or heat sensing)
  • Inorganic Physiology (Type 1)
  • Bodily Weaponry (Unconventional & Artificial; Disk Animals have natural weapons similar to their real-life counterparts, such as fangs, claws, sharp teeth, beaks, and tails. In addition, the sharp-cutter wings of Akane Taka and Asagi Washi can be used as disk-shaped shuriken. Kihada Gani's claw can also be used as a manipulator to grasp objects or drills that can bore through a concrete wall)
  • Stealth Mastery (Disk Animals are known to assist the Oni in the field of reconnaissance)
  • Flight (The Akane Taka disc and Asagi Washi disc are capable of flying)
  • Free Movement & Acrobatics (Ground-based Disk Animals can easily travel in rocky and rugged terrain, while water-based Disk Animals are sent underwater or wet areas. The Ryoku Oozaru disc are very acrobatic and can swing through branches in forested areas)
  • Sound Manipulation (The Disk Animals have recording function and can relay collected information to their master through their transformation devices)
  • Limited Body Control (They can rotate their body parts)
  • Size Manipulation (The size of the Ongekiko changes depending on the size of the Makamou or can be freely adjusted with the switch on top)

Weaknesses

None notable.

Ranked tied for #78 of 279 in Kamen Rider by strength.

More from Kamen Rider

Close fights from other series

Compare Kamen Rider Ibuki with another character · Kamen Rider Ibuki on the VS Battles Wiki