Kamen Rider Kabuki
Kamen Rider · Series · Oni, Kamen Rider
- Tier
- 8-A
- Attack Potency
- Multi-City Block Level
- Speed
- Supersonic+
- Durability
- Multi-City Block Level
Powers and abilities
- Kamen Rider Physiology
- Superhuman Physical Characteristics
- Transformation with Henshin Onsa Onkaku
- Weapon Mastery (Skilled in taiko drum techniques using the Ongekibou Ressui and swordplay with the Meito Onsaken, a long sword)
- Martial Arts (Was seen fighting against other Oni unarmed)
- Non-Physical Interaction (Oni are able to interact with Zanki after he uses the Soul Return Technique to restore his spirit and return alive)
- Supernatural Willpower (In order to transform into an Oni, they must push their bodies and minds to their limits through hard training and endure severe physical and mental exhaustion to maintain their transformation)
- Non-Standard Breathing (Type 2; Can breathe underwater)
- Preparation (Either before or after encountering a Makamou or it's Douji and Hime, Oni will send out the Disk Animals to collect information of their opponents and analyze how to fight them)
- Extrasensory Perception (Oni are capable of sensing evil presence of the Makamou, the Man and the Woman. Hibiki was able to sense the Yoroi Tsuchigumo over a distance before it could appear)
- Accelerated Development (Training; Physical Statistics and Abilities; Oni are said to get stronger over time which allows them to defeat Armored Douji and Hime, who previously stomped Hibiki)
- Power Nullification (The henshin device's vibration is capable of nullifying optical camouflage and removing invisibility)
- Resistance to:
- Overwhelming Aura (Oni can resist the Puppets's evil energy, which can knock people unconscious)
- Acrobatics (He should have the same acrobatic ability as other Oni)
- Sound Manipulation & Purification (Type 2; All Oni can imbue their instruments with the sound of purification)
- Fire Manipulation (Can fire flame bullets with his Ongekibou Ressui)
- Bodily Weaponry (Unconventional; Likely could form form claws from the knuckle like other Oni)
- Regeneration (Mid-Low; Oni can heal scars and deep wounds. Todoroki can likely regenerate after being stabbed in the neck by Uwan's proboscis)
- Statistics Amplification (He can amplify sound attacks by matching and overlapping the wavelengths with other Oni)
- Explosion Manipulation & Durability Negation (He can perform the same finisher as Hibiki by sending purifying sound within the opponent's body and causing it to explode from within)
- Regeneration Negation (High-Mid; Comparable to Todoroki, who destroy Bakeneko without them being able to regenerate, despite them being able to regrow its whole body from its tail. It is stated that only drum-type sound attacks are effective against summer-type Makamou, whose characteristics allow them to regenerate their body parts into new individuals)
- Resistance to:
- Mind Manipulation (Comparable to Hibiki, who could fight up close with no issues against Nurikabe, who even prior to its mature state produced a hypnotic pollen around itself in order to lure humans to feast on)
- Poison Manipulation, Acid Manipulation and Corrosion Inducement (Oni can withstand the corrosive effects of numerous Makamou, including Bakegani's dissolving acid, Oonamazu's digesting fluid, and Dorotabou's melting mud. They were also able to withstand deadly vapors such as Bakegani's toxic air and Hitotsumi's poison mist)
- Fire Manipulation and Temperature Manipulation (Comparable to Hibiki and Ibuki who withstood Kasha’s flames, which burn their targets into ash and melt the Disk Animals. Took Orochi's fireball directly, which is 3,000 degrees hot)
- Sound Manipulation (Likely comparable to Hibiki, who is unaffected by Yamabiko's venomous cry, which can rot living creatures)
- Superhuman Physical Characteristics (The Karakuri Animal can assist Oni in combat in the same way that Disc Animal does. Keshizumi Karasu can overpower Hibiki, and Shironeri Oozaru can briefly restrain Orochi)
- Transformation (They can switch between their compact disc form and animal form)
- Invisibility (They can turn invisible)
- Large Size (Type 0; They are large enough to carry a person)
- Enhanced Senses (The Disk Animals possess the soul of an animal and have characteristics and abilities identical to those of that species, including sensing organs such as eyesight, smelling sense, hearing sense, or heat sensing)
- Inorganic Physiology (Type 1)
- Bodily Weaponry (Unconventional & Artificial; Disk Animals have natural weapons similar to their real-life counterparts, such as fangs, claws, sharp teeth, beaks, and tails. In addition, the sharp-cutter wings of Akane Taka and Asagi Washi can be used as disk-shaped shuriken. Kihada Gani's claw can also be used as a manipulator to grasp objects or drills that can bore through a concrete wall)
- Stealth Mastery (Disk Animals are known to assist the Oni in the field of reconnaissance)
- Flight (Keshizumi Karasu and Akane Taka are capable of flying)
- Free Movement & Acrobatics (Ground-based Disk Animals can easily travel in rocky and rugged terrain, while water-based Disk Animals are sent underwater or wet areas. The Ryoku Oozaru disc are very acrobatic and can swing through branches in forested areas)
- Sound Manipulation (The Disk Animals have recording function and can relay collected information to their master through their transformation devices)
- Limited Body Control (They can rotate their body parts)
- Size Manipulation (The size of the Ongekiko changes depending on the size of the Makamou or can be freely adjusted with the switch on top)
Weaknesses
None Notable.
Ranked tied for #90 of 279 in Kamen Rider by strength.
More from Kamen Rider
Close fights from other series
Compare Kamen Rider Kabuki with another character · Kamen Rider Kabuki on the VS Battles Wiki