Kamen Rider Kabuto (A.R. World)

Kamen Rider · Series · Human, Kamen Rider

Sohji

Tier
Unknown
Attack Potency
Unknown
Speed
Unknown
Durability
Unknown

Pre-Resurrection

Tier
7-C, up to LOW 7-B
Attack Potency
Town Level, up to Small City Level
Speed
Ftl
Durability
Town Level, up to Small City Level

Post-Resurrection

Tier
1-C
Attack Potency
Complex Multiverse Level
Speed
Massively Ftl+, up to Immeasurable
Durability
Complex Multiverse Level

Powers and abilities

  • Rider Kick - Kabuto's trademark attack, using the Kabuto Zector to concentrate 1.342 kilotons of energy into a tachyon-powered kick.
  • Clock Up - An ability which is primarily used by ZECT Riders while in Rider mode, Kabuto can keep up with Worms moving at faster than light speeds.
  • Avalanche Shoot - Kabuto's Rider Shooting finisher; used with the Kabuto Kunai Gun's gun mode.
  • Avalanche Break - Kabuto's Rider Slash finisher; used with the Kabuto Kunai Gun's axe mode.
  • Avalanche Slash - Kabuto's Rider Thrust finisher; used with the Kabuto Kunai Gun's dagger mode.
  • Hyper Clock Up - A stronger version of Clock Up.
  • Hyper Blade - By activating Kabuto Power, the Perfect Zecter is powered into a tachyon-charged blade gradient that unleashes a powerful slash attack. Can use all Zectors to power up into the Maximum Hyper Typhoon.
  • Hyper Cannon - By activating Kabuto Power, the Perfect Zecter can fire a beam of tachyon energy at an opponent. Can use all Zectors to power up into the Maximum Hyper Cyclone with recoil so powerful that Kabuto needs to activate Hyper Clock Up to withstand it.

Weaknesses

Sohji is stuck in Clock Up and cannot interact with people normally. Should a Clock Down device be used, he will be unable to use Clock Up | None notable

Ranked #7 of 279 in Kamen Rider by strength.

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