Kamen Rider Kabuto (A.R. World)
Kamen Rider · Series · Human, Kamen Rider
Sohji
- Tier
- Unknown
- Attack Potency
- Unknown
- Speed
- Unknown
- Durability
- Unknown
Pre-Resurrection
- Tier
- 7-C, up to LOW 7-B
- Attack Potency
- Town Level, up to Small City Level
- Speed
- Ftl
- Durability
- Town Level, up to Small City Level
Post-Resurrection
- Tier
- 1-C
- Attack Potency
- Complex Multiverse Level
- Speed
- Massively Ftl+, up to Immeasurable
- Durability
- Complex Multiverse Level
Powers and abilities
- Rider Kick - Kabuto's trademark attack, using the Kabuto Zector to concentrate 1.342 kilotons of energy into a tachyon-powered kick.
- Clock Up - An ability which is primarily used by ZECT Riders while in Rider mode, Kabuto can keep up with Worms moving at faster than light speeds.
- Avalanche Shoot - Kabuto's Rider Shooting finisher; used with the Kabuto Kunai Gun's gun mode.
- Avalanche Break - Kabuto's Rider Slash finisher; used with the Kabuto Kunai Gun's axe mode.
- Avalanche Slash - Kabuto's Rider Thrust finisher; used with the Kabuto Kunai Gun's dagger mode.
- Hyper Clock Up - A stronger version of Clock Up.
- Hyper Blade - By activating Kabuto Power, the Perfect Zecter is powered into a tachyon-charged blade gradient that unleashes a powerful slash attack. Can use all Zectors to power up into the Maximum Hyper Typhoon.
- Hyper Cannon - By activating Kabuto Power, the Perfect Zecter can fire a beam of tachyon energy at an opponent. Can use all Zectors to power up into the Maximum Hyper Cyclone with recoil so powerful that Kabuto needs to activate Hyper Clock Up to withstand it.
Weaknesses
Sohji is stuck in Clock Up and cannot interact with people normally. Should a Clock Down device be used, he will be unable to use Clock Up | None notable
Ranked #7 of 279 in Kamen Rider by strength.
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