Kamen Rider Zero-Two
Kamen Rider · Series · Humagear, Kamen Rider
Base
- Tier
- 9-B
- Attack Potency
- Wall Level
- Speed
- Average Human, up to Relativistic+
- Durability
- Wall Level
Kamen Rider Zero-Two (REALxTIME)
- Tier
- HIGH 6-A
- Attack Potency
- Multi-Continent Level
- Speed
- Subsonic, up to Ftl+
- Durability
- Multi-Continent Level
Kamen Rider Zero-Two (Girls Remix)
- Tier
- 1-C
- Attack Potency
- Complex Multiverse Level
- Speed
- Massively Ftl+
- Durability
- Complex Multiverse Level
Powers and abilities
- Humagear Physiology
- Acausality (Type 2; As long as Zea exists, Izu's memories cannot be altered. This includes events that completely erase or rewrite history)
- Same as before
- Acrobatics (Can easily hop around and maneuver around enemies with flips and rolls. Can easily parkour with her superhuman jumps)
- Hand to Hand Combat and Weapon Mastery
- Statistics Amplification (Can boost her speed to the point her enemies look like they're not moving)
- Energy Manipulation (Most of her attacks are energy-based attacks)
- Summoning (Can summon an energy avatar upon transformation)
- Enhanced Senses (Via Hopper Eyes)
- Explosion Manipulation (Various attacks cause her opponents to explode)
- Probability Manipulation
- Teleportation (The Quantum Leaper allows Zero-Two to exist in a state of Quantum Superposition, making her exist in multiple probabilities at once and enforcing the probability where she is victorious or survives a fatal encounter. This also allows her to teleport into advantageous angles to attack her opponent)
- Power Nullification (The Zero-Two armour possesses the characteristics of Hiden Metal, which is able to change density, plasticity, and hardness at will)
- Enhanced Information Analysis (Comparable to Aruto, who was able to easily predict Othros Vulcan's special ability despite never seeing it before and even knowing when he's about to reach his limit. Can invalidate stealth technology and capture data from enemy behavior and surroundings)
- Precognition (With Zero-Two Arithmetic, she's able to make 2 trillion attack and evasion patterns under 0.01 seconds. Aruto as Zero-Two easily surpassed the likes of Ark, who can even predict thought processes of others)
- Enhanced Accelerated Development (Aruto as Zero-Two easily surpassed the Ark who can easily adapt to his own overwhelming speed and strength a few seconds after fighting him)
- Non-Physical Interaction (Zero-Two Grabber is able to directly grab onto Ark's liquid metal form out of the host's body and destroying it)
- Forcefield Creation (Can disperse impacts with a kinetic barrier using Zero-Two Shoulders)
- Resistance to Corrosion (The Zero-Two Grabber has increased resistance to Ark's corrosion)
- Precognition (Can easily see into the precognition of others and adjust her strategy accordingly)
Weaknesses
None notable
Ranked tied for #8 of 279 in Kamen Rider by strength.
More from Kamen Rider
Close fights from other series
Compare Kamen Rider Zero-Two with another character · Kamen Rider Zero-Two on the VS Battles Wiki