Soichiro Hoshina

Kaiju No. 8 · Human, Sixth Division Captain

Tier
7-A
Attack Potency
Mountain Level+
Speed
High Hypersonic
Durability
Mountain Level+

Powers and abilities

  • Superhuman Physical Characteristics
  • Combat Genius Intelligence
  • Weapon Mastery and Marksmanship (Soichiro hails from the Hoshina Family, a renowned clan of swordsmen whose style of swordsmanship has been passed down since the Muromachi period. Noted to be a prodigy. As far as his abilities are concerned, it is said that he is praised just as much in the west as Gen Narumi is in the east. As a child, Soichiro was acknowledged by his father to be "The Hoshina Family's Ultimate Incarnation" due to being seamless in swordsmanship, combat skills and small arms capabilities, with Soshiro thinking of himself as nothing but a reject compared to his brothers level of skill, never having been able to defeat during their many spars. Soshiro also stated that he could have possibly defeated Kaiju No. 12 much easier if he was proficient in firearms like Soichiro)
  • Attack Deflection (In the verse, skilled CQC fighters have the ability to deflect attacks, which are typically physical attacks and projectiles, but also works on energy-based attacks as well, away from themselves by dodging the attacks and change their courses with precision. This is true even if the attacks are significantly more powerful and faster, and they have the potential to kill the fighters or destroy their weapons if they come into direct contact with them. Even if they were to be injured, they can still redirect attacks that are powerful enough to vaporize and send them flying them on contact)
  • Information Analysis and Analytical Prediction (Should scale above Rin Shinonome, who is capable of assessing her distance, identifying her opponents' rhythm and movements, and finding opportunities to disrupt and exploit them, which was effective against the likes of Kikoru Shinomoya as of the Kaiju Weapon Episode. Stated to be comparable in skills to Gen Narumi, who could notice gaps in an opponent's attacks, even if they are faster than him, that he can exploit to close big distances in an instant and attack before their attack motion ends)
  • Supernatural Willpower and Instinctive Action (He is confident in his own abilities to take on a daikaiju-level threat, meaning that his willpower should be sufficiently strong. With powerful willpower, characters can force their bodies to move and fight even if they are unable to control their own thoughts. Additionally, they can withstand the passive aura of a Daikaiju, whether it is through wearing Numbers Weapon Suits or clashing with a Daiakiju head-to-head with no ill-effect, even though even though it induces a plethora of different aliments/effects onto those that affected by it like Fear Inducement, Hallucination Causation, Statistics Reduction, Madness Manipulation (Type 3) and even outright actual death. When it comes to Mental BFR, characters with strong willpower can connect with the trapped individual through their resolve, enabling them to break free from manipulation, even when their memories has been taken. And it is implied with Isao Shinomiya that one can regain their missing memories by oneself. These same characters possess the strength and awareness, even when they are mentally trapped themselves, to not only remain cognizant of the outside world but also to forcefully manipulate and even destroy a mental space, move their physical bodies on the outside, and resist being fully biologically absorbed for a long period and assert dominance over their stolen abilities, which are shown with Kaiju No. 9, Mina Ashiro, Isao Shinomiya, and Kikoru Shinomiya. It is also possible for them to resist Paralysis Inducement and Sleep Manipulation as they can move despite the fact that their bodies had not been responding to them previously, to regain their fading consciousness, and even to seize control of their bodies, the latter of which happening after being subjected to possession through sheer willpower)
  • Enhanced Senses (Even without a suit, Captain-level fighters have a good awareness of their surroundings, able to sense someone sneaking. Kaiju Weapon Episode Kikoru can react and deflect Kaiju No. 9's invisible concussive force with her senses, as No. 9 has evolved to the point where Kikoru is unable to predict its attacks through tells or experience and Soichiro is more skilled than her. Should be comparable to his younger brother Soshiro, as he too don’t open his eyes)
  • Stealth Mastery (Kaiju Weapon Episode Kikoru can surprise characters like Kaiju No. 9, who is capable of acting, fighting, and navigating without sight or any senses in general and Soichiro is more skilled than her)
  • Damage Boost (Hoshina-Style Quick-Slash Technique: Soshiro stated that Soichiro’s specialty lies in single-blade swordplay, and thus his prowess with this technique should be on par with, if not, superior to Soshiro’s)
  • Air Manipulation (Can create invisible sharp blade strikes with Hoshina Style)
  • Statistics Amplification
  • Enhanced Senses
  • Forcefield Creation
  • Information Analysis
  • Holographic Projection
  • Damage Reduction
  • Self-Healing
  • Surface Scaling
  • Awakened Power
  • Likely Body Puppetry
  • Afterimage Creation
  • Non-Standard Breathing (Type 2; All officers wear half-face elastomeric air-purifying respirators and full-face gas masks that not protect officers from kaiju's bodily fluid and gasses, but helps with their breathing in combat)
  • Explosion Manipulation via Grenades
  • Flash-Freezing via Freeze Grenades
  • Light Manipulation, Sound Manipulation and Status Effect Inducement (Via stun grenades)
  • Elemental Manipulation (Can load various Kaiju-enhanced rounds that enhance her shots with elemental properties - these include Explosive, Ice, Electricity and Light Manipulation)
  • Damage Boost (Through a burst of emotion, a Defense Force officer can boost the potency of their rounds. Kaiju No. 9, a Daikaiju superior to Reno Ichikawa, chooses to use body shields to block Reno's enhanced freeze rounds instead of directly withstanding them, despite having previously resisted Reno's freeze rounds)
  • Heat Manipulation via Burst Rounds
  • Flash-Freezing, Limited Durability Negation and Statistics Reduction via Freeze Rounds
  • Paralysis Inducement via Conductor Rounds
  • Minor Light Manipulation (Defense Force Pistols are equipped with a tactical light that can be used to temporarily blind and disorient targets)
  • Damage Boost (To combat a more powerful foe, the Defense Force's marksman weaponry have the capacity to boost their piercing power)
  • Energy Emission (When unleashing the combat power of their equipment, it emits electrical-like energy that can not only destroy the officer's surroundings but can also hurt and paralyze those who come into contact with it. Even after utilizing their equipment's combat power, officers have the capability to emit this electrical-like energy from their attacks)
  • Passive Overwhelming Aura (When a captain-class officer, who possesses an Unleashed Combat Power of 84% or above,, unleashes full release, the area is designated as restricted to officers with an Unleashed Combat Power under 60 percent. The reason for this is that a captain-class’s combat power reaches the level of a Daikaiju and thus releases a Daikaiju-like aura capable of engulfing weaker officers and killing them, which is why those officers usually need permission to perform a Full Release or warn other officers to not approach the danger zone, showcasing that Daikaiju’s aura is passive in nature. When an officer wears a Numbers Weapon Weapon Suit, they transform into such a dangerous life form that even First Division Officers, whose combat powers are viewed as impressive by a 60% Full Release Kikoru Shinomiya and hold their own against Kaiju that the same Kikoru would need assistance with, stated they needed to evaluate just as much as the civilian instead of providing backup, implying a level of superiority in comparison to those that wear normal Defense Force suits. Although it is noted that this aura becomes more potent the stronger one is, Gen's aura is so strong that no officer, including those acknowledged as superior to him on multiple occasions, such as Isao and Mina, who have each engaged in combat with powerful Daikaiju-level threats that are superior to them, can survive within a hundred-meter radius of him due to having Japan's strongest combat power, which is why many were astonished by Soshiro being able to perform any moves within Gen’s domain despite being weaker than him yet on par, if not superior, to him in skills)
  • Danmaku (The Defense Force rifle-type weapons have enough ammo to maintain fire for a long time, so they qualify for this ability)
  • Martial Arts, Weapon Mastery, and Marksmanship (All Japanese Defense Force officers, especially the newer generation, are trained in a variety of different martial arts, such as boxing, archery, judo, kendo, hōjutsu, bōjutsu, karate, etc… In the current era, the Defense Force had long since shifted its focus to firearms because, unlike the days of close-quarters combat, they allow attacks from a safe distance, have resulted in fewer mission casualties, and provide the ability to eliminate a variety of kaiju using the appropriate ammunition in the appropriate situation.. As a Japaneses Defense Force officer unleashes more of their suit's combat power, their ability to intuitively feel from the instant they fire, or from the recoil, whether their shots will successfully hit a target will increase, allowing them to fluidly engage other targets without needing to waste time or movement)
  • Acrobatics (All Japanese Defense Force officers are shown to be extremely agile to the point of avoiding point-blank attacks without the other person noticing, able to perform parkour, leap across cars and buildings even with the addition of heavy equipment under enemy's fire, accelerate without any issues and make sharp turns without slowing down, flips that extend over tens of meters, and recover their balance. Even when surrounded by attacks from many directions, their agility allows officers to avoid them. Additionally, Defense Force officers has shown multiple times to launch themselves great distances into the air and land perfectly fine without any injuries. They do not suffer any negative effects by moving in destroyed environments. Vice-Captains and Captains are known for their inhuman movement, even in the air, and mobility in comparison to regular officers. In fact, Vice-Captain and Captain on Soshiro and Mina's level could run up on Giant-class Kaiju's arm and avoid multiple large punches from them whilst maintaining balance on the moving creature's arms every time and maintain their balance in the air even after being struck with an attack that destroyed their footing without losing their aim on their target and still manage to keep that balance whilst mid-air despite the recoil of their weapons)
  • Stealth Mastery (Officers are shown to be willing to use their surroundings, hide their movements, and ambush their opponents by employing methods such as using objects as cover and smokescreens generated by an attack)
  • Accelerated Development (Training, Battle; Physical Statistics, Abilities. Defense Force officers with the potential or ability to scale the wall that people hit with unleash combat powers at 20-30% are able to grow far faster than a BoS Iharu that he can't keep up and are comparable to Reno during the Sagamihara Operation, the former with a mind capable of absorbing everything he studies and making remarkable gains in strength every time he trains to the point he felt invincible and his potential seemed limitless, and the latter with the ability to grow at such a rate mid-battle that people stronger than him are unable to keep up with him and were quickly surpassed)
  • Information Analysis and Analytical Prediction (Inexperienced fighters like as Iharu Furuhashi and Human Kafka Hibino, the latter of whom is known to have talents that do not fulfill the standards required to become an officer, have been demonstrated to be able to anticipate Daikaiju-level threats, such as Kaiju No. 9’s projectiles, which are unperceivable even to other Kaiju, after experiencing them more than once. This is in spite of the fact that, in the case of Iharu, the projectile had already been shot before he attempted to foresee it, and in the case of Kafka, he could predict a Kaiju No. 9 that evolved to the point that its actions are known to be unpredictable, to the point where Kikoru is unable to predict it through tells anymore. Through using five of their senses, Defense Force Suit users can predict a target's movement)

Weaknesses

Overheating can be caused by the abuse or prolonged use of the power of the combat suit, which can weaken the wearer and induce physical agony to the point where they bleed.

Ranked tied for #12 of 28 in Kaiju No. 8 by strength.

More from Kaiju No. 8

Close fights from other series

Compare Soichiro Hoshina with another character · Soichiro Hoshina on the VS Battles Wiki