Shin (Sakamoto Days)
Sakamoto Days · Modified human, grocer and former hitman
Pre-Awakening
- Tier
- 9-B
- Attack Potency
- Wall Level+
- Speed
- Supersonic+
- Durability
- Wall Level+
Post-Awakening
- Tier
- 9-B
- Attack Potency
- Wall Level+
- Speed
- Supersonic+
- Durability
- Wall Level+
Powers and abilities
- Superhuman Physical Characteristics
- Enhanced Senses (Has a great aim)
- Weapon Mastery (Trained in firearms by Taro Sakamoto)
- Acrobatics (As shown here)
- Stealth Mastery (Can perform stealth takedowns effectively)
- Telepathy (Shin possesses the ability to read verbalized thoughts of his opponents, using it primarily to dodge opponent attacks. He can even read animal thoughts) and Resistance to Poison Manipulation (As stated here). Optional Equipment grants him Surface Scaling Devices. | Same as before
- with enhanced Telepathy and limited Precognition (Can read an opponent's subconscious for 5 minutes, namely their motor-readiness potential to predict their moves before they happen)
Weaknesses
Aside from issues with range and effectivity of his telepathy, Shin's telepathy requires him to focus, can be rendered inert by blocking out electromagnetic waves and he himself can be knocked out if the mind he reads is too determined or possesses a lot of information being transferred at once. Additionally, he has trouble reading minds in a large crowd or if the target is too stupid. | Same as before, and can only use precognition for 5 minutes before excessively straining himself
Ranked tied for #5 of 11 in Sakamoto Days by strength.
More from Sakamoto Days
Close fights from other series
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