Skull Knight

Berserk · Berserker, Foe of the inhumans

Tier
8-A
Attack Potency
Multi-City Block Level
Speed
Massively Hypersonic
Durability
Multi-City Block Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Master Swordsman (Is a highly experienced sword user. He has swift swordsmanship and can outdo Zodd in combat, who is known as the God of the Battlefield and has three hundred years of experience. The Skull Knight himself has a thousand years of battle experience)
  • Immortality (Types 1 & 7; The Skull Knight is already dead as his life was consumed by the use of the Berserker Armor, thus becoming a wraith. He cannot die from old age)
  • Surface Scaling (His horse can ride on vertical surfaces)
  • Acrobatics (Can jump off of walls and quickly jump out of a collapsing cave. His horse can also perform great leaps)
  • Non-Physical Interaction (Soul; The Skull Knight's sword allowed Guts to cut through the dead spirits haunting him)
  • Limited Cosmic Awareness, Information Analysis & Precognition (The Skull Knight has vast oversight on the world and the flow of Causality, which grants him knowledge on people's abilities and past, as well as on events that will happen in the future. Such was the case with Guts' Acausality and backstory, the Eclipse, the God Hand's powers, the Reincarnation Ceremony, Casca being healed, etc. He also knows when Temporal Junction Points will happen, which allows him to fight the God Hand)
  • Preparation (Has knowledge on when Temporal Junction Points will happen, which he uses to prepare attacks on the God Hand, such as when he created the Sword of Actuation in preparation for attacking Griffith)
  • Limited Weapon Creation & Fusionism (Created the Sword of Actuation by fusing together a large amount of Behelits inside of himself. Although this ability is not combat applicable due to being done over time)
  • Enhanced Senses & Extrasensory Perception (Can perceive dead spirits which lack any physical form, as well as other Astral creatures, which can't be perceived by normal people)
  • Fear Manipulation (The Skull Knight's presence disoriented Guts, who was unable to correctly read his presence and felt like he was being attacked right from behind. His presence also left Guts with a weird surreal feeling of blood-thirst, which was compared to the one inflicted by Zodd, who left Guts shivering in fear in their first encounter)
  • Fear Manipulation (Can fight Zodd and other apostles without being affected by their fear-inducing nature)
  • Fate Manipulation, Causality Manipulation & Probability Manipulation (Targets the God Hand at "Temporal Junction Points", these are moments in which the flow of causality can be somewhat disrupted)
  • Non-Physical Interaction (2 Layers Soul, Abstract; Due to cutting through space and dimensions, the Skull Knight's Sword of Actuation is able to reach into the depths of the Astral World, the Abyss. Such power allows him to affect even the God Hand)
  • Spatial Manipulation (The Sword of Actuation's main ability is to cut through space)
  • Teleportation, Portal Creation & Dimensional Travel (Can create portals by cutting holes through space and travel through them. With these portals he can travel through dimensions, such as when he escaped from the astral region of Qliphoth to the Physical World. These portals can even reach the depths of the Astral World, the Abyss)
  • BFR & Sealing (Intends to teleport the God Hand into the Abyss in order to entomb them there. The Skull Knight can also entomb people by opening a portal to the Abyss which then pulls and drags in everything surrounding it)
  • Limited Void Manipulation, Soul Manipulation, Fusionism & Soul Absorption (Once in the Abyss, the spirits of people are whisked in by the Abyssal Chain of Souls and they shall wander for all eternity until eventually all that is left of them is their blurred negative feelings, forming a common consciousness as they revert to nothingness)
  • Summoning (Can summon the Abyssal Chain of Souls by opening a portal to the Abyss)
  • Durability Negation (Can cut through space, thus negating durability by opening holes in space that tear apart the enemy)

Weaknesses

None notable

Ranked tied for #8 of 27 in Berserk by strength.

More from Berserk

Close fights from other series

Compare Skull Knight with another character · Skull Knight on the VS Battles Wiki