Botsu
Dragon Quest · Half-Zenithian Hybrid. Legendary Hero of Zenithia.
Beginning of the Game
- Tier
- Unknown
- Attack Potency
- Unknown
- Speed
- Massively Hypersonic
- Durability
- Unknown
Zenithian Equipment
- Tier
- 2-C
- Attack Potency
- Low Multiverse Level
- Speed
- Immeasurable
- Durability
- Low Multiverse Level
Powers and abilities
- Superhuman Physical Characteristics
- Teleportation
- Elemental Magic (Lightning, Fire, Water, Earth, Ice, Wind, Explosion)
- Invulnerability
- Healing
- Expert Swordsman
- Durability Negation
- Time Manipulation
- Light Manipulation
- Absorption
- BFR
- Summoning
- Resurrection
- Poison Manipulation
- Forcefield Creation
- Death Manipulation
- Resistance to Magic
- Clairvoyance and Transmutation (A character tried to use clairvoyance to detect Botsu’s movements, but could not sense him. Mortamor transformed all the people in the Gallows Moor into statues, cats, or dogs, but Botsu and his party were unaffected)
Weaknesses
The special trait for his classes are only active when he is that class. He can only use Zoom for the towns within the realm he currently resides in, and most teleport to the other realm before choosing a location in it.
Ranked tied for #1 of 28 in Dragon Quest by strength.
More from Dragon Quest
Close fights from other series
Compare Botsu with another character · Botsu on the VS Battles Wiki