Gary Mitchell
Star Trek · Series · Helmsman of the USS Enterprise, Esper
- Tier
- 8-C, up to HIGH 6-A
- Attack Potency
- Athlete Level, up to Multi-Continent Level
- Speed
- Athletic Human, up to Massively Hypersonic+
- Durability
- Building Level, up to Multi-Continent Level
Powers and abilities
- Extrasensory Perception
- Enhanced Senses (Claimed that awakening his powers was like a blind man regaining his vision)
- Clairvoyance (Can observe different locations with his mind)
- Telepathy
- Precognition (ESP is described as the power to look into the future)
- Information Analysis (Read the equivalent of a library of books in a half a day)
- Energy Manipulation
- Electricity Manipulation
- Fire Manipulation (Can control energy to release electricity bolts. Spock implied he could create fire out of nowhere)
- Reality Warping (Can do anything he desires with a thought and bring anything he thinks into reality)
- Technology Manipulation (Can alter the systems of the Enterprise at will)
- Telekinesis
- Body Control (Could kill himself and then revive at will)
- Death Manipulation (Can likely also kill others at will)
- Life Manipulation (Created life out of nothing)
- Matter Manipulation (Atomic. Can alter and reshape matter at will, altered the atmospheric and terrain conditions with a thought)
- Teleportation
- Accelerated Development (Passive; Intelligence and Abilities. His powers increase geometrically, multiplying over itself every minute. Went from being bedridden to considering the Enterprise primitive and useless in only a day)
Weaknesses
His ego makes him prone to toying with his opponents. Using too much of his powers will temporarily make his ESP unusable.
Ranked #20 of 32 in Star Trek by strength.
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