Arnold

Five Nights at Freddy's · Games · Human

Base

Tier
10-A, up to 9-C
Attack Potency
Athlete Level, up to Street Level
Speed
Superhuman
Durability
Street Level

Springlock Suits

Tier
9-B
Attack Potency
Wall Level
Speed
Superhuman
Durability
Wall Level

Powers and abilities

  • Likely Peak Human Physical Characteristics
  • Vehicular Mastery (Land; Arnold drives a Fazbear Entertainment-branded van)
  • Weapon Mastery (Melee & Marksmenship; Has access to a Ranger Army Knife. With carnival pistols, Arnold can shoot ping pong balls. While wearing the Pirate Captain suit, his right arm is a mounted cannon that can also fire foam balls that are strong enough to knock over targets)
  • Stealth Mastery (Has repeatedly hid from and snuck past The Mimic while it was patrolling Murray's Costume Manor in various costumes. Can move around without much sound while crouching. Managed to sneak up on F10-N4, who is directly connected to the facility's surveillance system.)
  • Technology Manipulation (Arnold's Data Diver functions as a "master key" to almost every piece of technology within Murray's Costume Manor. The Data Diver's capabilities can range from opening automated blast doors to allowing Arnold access to various computers and terminals. It also allows him to download and store files such as The Mimic's blueprints)
  • Limited Hacking (Arnold was able to repeatedly upgrade his Data Diver's range by tinkering with various Upgrade Stations throughout Murray's Costume Manor. Near the end of the game, Arnold escaped the Security Office by hacking the terminal with his upgraded Data Diver to activate a secret passageway by running a locked program labeled Parachute.exe)
  • Limited Technology Nullification (After finishing a game called Moon.exe, Arnold downloaded a program within his Data Diver that allowed him to reboot and deactivate The Mimic)
  • Sound Manipulation (Arnold can set up auditory distractions with wind-up mice toys)
  • Light Manipulation (Arnold can illuminate dark areas with Star Orphan Night Lights)

Weaknesses

Standard human weaknesses | If the springlocks suits are exposed to excess moisture, the springlock mechanism will be compromised, causing all the suit's compressed animatronic parts to release and violently drive into Arnold's body, crushing him to death.

Ranked tied for #13 of 112 in Five Nights at Freddy's by strength.

More from Five Nights at Freddy's

Close fights from other series

Compare Arnold with another character · Arnold on the VS Battles Wiki