Funtime Freddy (Games)

Five Nights at Freddy's · Games · Posssessed animatronic, Funtime animatronic

Sister Location

Tier
9-B
Attack Potency
Wall Level
Speed
Superhuman, up to Subsonic
Durability
Wall Level

Special Delivery

Tier
9-B
Attack Potency
Wall Level
Speed
Superhuman, up to Subsonic
Durability
Wall Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Remnant (Mid-Tier)
  • Inorganic Physiology (Type 1; is a possessed animatronic)
  • Multiple Selves (Type 3; Bon-Bon, his bonnie hand puppet, has its own will and can even detach, helping either in calming him down or attacking when necessary)
  • Small Size (Type 1; Bon-Bon should be around this size)
  • Body Control and likely Bodily Weaponry (Can open and close his face and chest plates at will. Likely has a similar claw to Circus Baby, since he also possesses a storage tank like her)
  • Enhanced Senses (Possesses a proximity sensor for grouping victims together and a 360 pivot (possibly Bon-Bon himself) for tracking parents. Can see unbothered in the darkness of the Breaker Room)
  • Sound Manipulation and Social Influencing (Deception, Charisma and Leadership; Can mimic voices and lure people using them. Conspired with the rest of the Funtime animatronics to kick Circus Baby out of Ennard, seemingly turning into the leadering soul in Molten Freddy. Bon-Bon can calm Freddy down simply by talking to him)
  • Stealth Mastery (Can sneak on Micheal Afton in the Breaker Room, using the darkness to his advantage)
  • Fusionism (Can fuse with the other funtime animatronics)
  • Superhuman Physical Characteristics
  • Remnant (Low-Tier)
  • Inorganic Physiology (Type 1; The fact that it can feed on remnant implies some type of possession of it)
  • Body Control (Can open and close his faceplates)
  • Multiple Selves (Type 3; Bon Bon, his bonnie hand puppet, has a will of its own, and attacks even when Funtime Freddy is unconcious)
  • Small Size (Type 1; Bon-Bon should be around this size)
  • Absorption and Healing (Bon-Bon can jumpscare the player to absorb energy from them and give it to Funtime Freddy to bring him back from unconciousness)
  • Possibly Sound Manipulation (Bon-Bon's footsteps are completely soundless)
  • Stealth Mastery (Can sneak across entire continents without being heard)
  • Invisibility (Via Cloaking, which makes him completely invisible to everything but cameras which static up)
  • Illusion Creation or Teleportation via Fake-outs (If the animatronics do not decloak during charges, only their eyes appear, and they vanish after reaching the player
  • Technology Manipulation (The player's phone produces static when hovering over the animatronic's location. Can cause the phone to glitch out temporarily with Interference, and can preform Haywires)
  • Teleportation/BFR (Can have the Plushtrap CPU, which brings The Player to a new location altogether when encountered)

Weaknesses

Seems to be mentally unstable | Unlike other Special Delivery animatronics, Funtime Freddy will be knocked out by just one electric shock, and requires Bon-Bon's help to power up again

Ranked tied for #11 of 112 in Five Nights at Freddy's by strength.

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