Aballin
Dungeons & Dragons · Tabletop · Large Ooze, monster
- Tier
- 9-B, up to 9-A
- Attack Potency
- Wall Level, up to Small Building Level
- Speed
- Subsonic
- Durability
- Wall Level, up to Small Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Are 10 foot tall)
- Camouflage (When they don't move they're indistinguishable from water)
- Intangibility (Elemental, Type 3, In their passive state they're like water while even in their more solid form sharp weapons have no effect on them while they blunt weapons require magical properties to harm them)
- Enhanced Senses (Have blindsight)
- Body Control (Can change its molecular structure in order to become gelatinous)
- Self-Sustenance (Type 3; Oozes don't need to sleep)
- Limited Acid Manipulation (Are composed from a weak acid that takes weeks to melt people)
- Extreme Resistance to Mind Manipulation (Oozes have no mind to effect), Illusion Creation (Shown here), Pressure Points (Can't be hit critically, i.e weak points), Poison Manipulation (Shown here), Transmutation (Oozes can't be effected by Polymorph), Status Effect Inducement (Oozes can't be stunned), Paralysis Inducement (Shown here), Temperature Manipulation (Are immune to fire and cold damage), Electricity Manipulation (Shown here)
Weaknesses
Some spells that effect water also effect them
Ranked tied for #130 of 704 in Dungeons & Dragons by strength.
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