Almiraj
Dungeons & Dragons · Tabletop · Beast, mammal
Regular
- Tier
- 10-C
- Attack Potency
- Below Average Human Level
- Speed
- Superhuman
- Durability
- Below Average Human Level
Psionic
- Tier
- 10-C, up to 9-A
- Attack Potency
- Below Average Human Level, up to Small Building Level
- Speed
- Superhuman
- Durability
- Below Average Human Level
Powers and abilities
- Small Size (Grow up to 1 foot in size)
- Natural Weaponry (Use their horn to ram into targets)
- Enhanced Senses (Have night vision and are noted to have excellent smell of sense and eyesight)
- Underground Mobility (Shown here)
- Teleportation (Shown here)
- Stealth Mastery (Shown here)
- Extreme Resistance to Poison Manipulation (Shown here)
- Same as before plus Darkness Manipulation and Light Manipulation (Via Control Light)
- Air Manipulation (Via Control Wind)
- Telekinesis (Via Telekinesis)
- Flight (Via Levitation)
- Fire Manipulation (Via Control Flame)
- Explosion Manipulation (Via Detonate)
- Matter Manipulation and Temperature Manipulation (Via Molecular Agitation)
Weaknesses
Is rather stupid | Same as before plus the fact it can't use Detonate on sentient beings
Ranked #147 of 704 in Dungeons & Dragons by strength.
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