Almiraj

Dungeons & Dragons · Tabletop · Beast, mammal

Regular

Tier
10-C
Attack Potency
Below Average Human Level
Speed
Superhuman
Durability
Below Average Human Level

Psionic

Tier
10-C, up to 9-A
Attack Potency
Below Average Human Level, up to Small Building Level
Speed
Superhuman
Durability
Below Average Human Level

Powers and abilities

  • Small Size (Grow up to 1 foot in size)
  • Natural Weaponry (Use their horn to ram into targets)
  • Enhanced Senses (Have night vision and are noted to have excellent smell of sense and eyesight)
  • Underground Mobility (Shown here)
  • Teleportation (Shown here)
  • Stealth Mastery (Shown here)
  • Extreme Resistance to Poison Manipulation (Shown here)
  • Same as before plus Darkness Manipulation and Light Manipulation (Via Control Light)
  • Air Manipulation (Via Control Wind)
  • Telekinesis (Via Telekinesis)
  • Flight (Via Levitation)
  • Fire Manipulation (Via Control Flame)
  • Explosion Manipulation (Via Detonate)
  • Matter Manipulation and Temperature Manipulation (Via Molecular Agitation)

Weaknesses

Is rather stupid | Same as before plus the fact it can't use Detonate on sentient beings

Ranked #147 of 704 in Dungeons & Dragons by strength.

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Close fights from other series

Compare Almiraj with another character · Almiraj on the VS Battles Wiki