Purple

Dungeons & Dragons · Tabletop · Level 1 Wizard, NERD | Level 3 Evocation Wizard

The Lost Tomb

Tier
10-C, up to 9-A
Attack Potency
Below Average Human Level, up to Small Building Level
Speed
Below Average Human, up to Subsonic
Durability
Wall Level

Restoring Harmony

Tier
10-C, up to 9-A
Attack Potency
Below Average Human Level, up to Small Building Level
Speed
Below Average Human, up to Subsonic
Durability
Wall Level

Powers and abilities

  • As a wizard they get: Superhuman Physical Characteristics
  • Magic
  • Reality Warping
  • Non-Physical Interaction (Can cast various spells. Magic in D&D is manipulation of the Weave which is a fundamental part of reality. Magic in D&D can affect and harm intangible, incorporeal, abstract, and being that exist on multiple planes of existence)
  • Preparation (As a Wizard they can switch which spells they have access to after a long rest)
  • Weapon Mastery (Are trained in dagger, darts, light crossbows, quarterstaffs, and slings)
  • Telekinesis (Via Mage Hand)
  • Electricity Manipulation (Via Shocking Grasp)
  • Temperature Manipulation
  • Statistics Amplification (Via Ray of Frost)
  • Limited Illusion Creation
  • Fire Manipulation
  • and Perception Manipulation (All via Prestidigitation)
  • Fire Manipulation (Via Burning Hands)
  • Extrasensory Perception (Via Detect Magic)
  • Forcefield Creation (Via Mage Armor and Shield)
  • Sleep Manipulation (Via Sleep)
  • Energy Projection
  • Homing Attack (Via Magic Missile)
  • Summoning (Via Rust Bag Of Tricks)
  • Fire Manipulation
  • Explosion Manipulation (In their adventure they can find a Necklace of Fireballs with them having it in their next adventure)
  • Same as before plus they have the following spells which grants them: Illusion Creation (Via Disguise Self)
  • Sound Manipulation (Via Thunderwave)
  • Darkness Manipulation (Via Darkness)
  • Thread Manipulation (Via Web)

Weaknesses

Only have access to five first level spells at a given time | Same as before but now they can only access seven first or second level spells

Ranked tied for #144 of 704 in Dungeons & Dragons by strength.

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