Avoral
Dungeons & Dragons · Tabletop · Eagle Celestial
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Abstract Existence (Type 1, Outsiders are purely abstract in their physiologies, they are representations of their alignments and ideals; Guardinals are embodiments of nature and goodness)
- Immortality (Types 1, 3, and 4)
- Law Manipulation/Chaos Manipulation (As lawful-aligned Outsiders, Angels contribute to the multiversal balance of Law and Chaos; such a balance, when tipped, causes changes in the plane affected; Guardinals are beings of neutrality, acting as a counterbalance to all chaos and law alike)
- Self-Sustenance (Types 2 and 3)
- Damage Reduction
- Enhanced Senses
- Healing via Lay On Hands
- Animal Manipulation
- Flight
- Natural Weaponry
- Aura
- Fear Manipulation (Enemies of the Avoral are put into a crippling fear merely by being around it)
- Extrasensory Perception via True Seeing
- Social Influencing
- Stealth Mastery
- Power Modification via Metamagic
- Afterimage Creation via Blur
- Electricity Manipulation via Lightning Bolt
- Homing Attack and Energy Projection via Magic Missile
- Paralysis Inducement via Hold
- Light Manipulation
- Air Manipulation via Gust of Wind
- Power Nullification via Dispel Magic
- Portal Creation via Dimension Door
- Mind Manipulation via Command
- Statistics Amplification via Aid
- Sealing via Magic Circle
- Extreme Resistance to Soul Manipulation
- Magic
- Reality Warping
- Holy Manipulation
- Subjective Reality
- Petrification
- Electricity Manipulation
- Ice Manipulation
- and Sound Manipulation
Weaknesses
None notable
Ranked tied for #90 of 704 in Dungeons & Dragons by strength.
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