Avoral

Dungeons & Dragons · Tabletop · Eagle Celestial

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Abstract Existence (Type 1, Outsiders are purely abstract in their physiologies, they are representations of their alignments and ideals; Guardinals are embodiments of nature and goodness)
  • Immortality (Types 1, 3, and 4)
  • Law Manipulation/Chaos Manipulation (As lawful-aligned Outsiders, Angels contribute to the multiversal balance of Law and Chaos; such a balance, when tipped, causes changes in the plane affected; Guardinals are beings of neutrality, acting as a counterbalance to all chaos and law alike)
  • Self-Sustenance (Types 2 and 3)
  • Damage Reduction
  • Enhanced Senses
  • Healing via Lay On Hands
  • Animal Manipulation
  • Flight
  • Natural Weaponry
  • Aura
  • Fear Manipulation (Enemies of the Avoral are put into a crippling fear merely by being around it)
  • Extrasensory Perception via True Seeing
  • Social Influencing
  • Stealth Mastery
  • Power Modification via Metamagic
  • Afterimage Creation via Blur
  • Electricity Manipulation via Lightning Bolt
  • Homing Attack and Energy Projection via Magic Missile
  • Paralysis Inducement via Hold
  • Light Manipulation
  • Air Manipulation via Gust of Wind
  • Power Nullification via Dispel Magic
  • Portal Creation via Dimension Door
  • Mind Manipulation via Command
  • Statistics Amplification via Aid
  • Sealing via Magic Circle
  • Extreme Resistance to Soul Manipulation
  • Magic
  • Reality Warping
  • Holy Manipulation
  • Subjective Reality
  • Petrification
  • Electricity Manipulation
  • Ice Manipulation
  • and Sound Manipulation

Weaknesses

None notable

Ranked tied for #90 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Avoral with another character · Avoral on the VS Battles Wiki