Chahir

Dungeons & Dragons · Tabletop · Vampire Sorcerer

Tier
8-C
Attack Potency
Building Level
Speed
Hypersonic+, up to High Hypersonic+
Durability
Building Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Immortality (Types 1, 2, 3, and 7)
  • Regeneration (Mid-High, Vampires can regenerate from being reduced to vapor so long as they can reach their sarcophagus)
  • Blood Manipulation (Vampires heal by draining the blood from enemies supernaturally)
  • Natural Weaponry (Vampires gain pronounced fangs after becoming undead)
  • Mind Manipulation (Vampires take control of enemies via sight alone)
  • Statistics Reduction (Being harmed by a vampire causes massive lowering of statistics- a single hit is enough to drop tiers and speed significantly)
  • Shapeshifting (Vampires can shapeshift into a wolf or bat at will)
  • Animal Manipulation (Can call on hordes of animals to come and aid him; when in such a group, these animals can fairly easily harm opponents on his level)
  • Biological Manipulation (Dying at the hands of a vampire causes the deceased to become a vampire spawn, permanently under the control of the vampire)
  • Intangibility (Chahir can become gaseous at-will)
  • Surface Scaling (He can walk up walls and across ceilings)
  • Self-Sustenance (Types 1, 2, and 3)
  • Enhanced Senses (Can see in total darkness)
  • Social Influencing (Adept at the usage of bluffs)
  • Stealth Mastery (Expert in hiding and moving silently)
  • Invisibility (Capable of rendering himself invisible for extended periods of time)
  • Electricity Manipulation (Can fire bolts of lightning)
  • Statistics Amplification (Can cast Haste, which wildly increases his speed)
  • Illusion Creation and Duplication (Mirror Image creates four replicas of the user that mimic their movements, making it difficult to discern which is the real one)
  • Acid Manipulation (Can create arrows made of acid)
  • Darkness Manipulation (Chahir can generate a cloud of darkness that normal Enhanced Senses cannot pierce)
  • Sleep Manipulation (Self-explanatory)
  • Homing Attack
  • Energy Projection (Magic Missile is a spell that is guaranteed to hit and pierces through heavy armor or thick hide alike)
  • Forcefield Creation (Mage Armor creates a forcefield that covers the user's entire body)
  • Magic
  • Reality Warping
  • Non-Physical Interaction (Capable of interacting with intangible, incorporeal, abstract, conceptual, and nonexistent enemies and items)
  • Text Manipulation (Can place his arcane mark upon things, with little mechanical effect)
  • Perception Manipulation (Daze temporarily distracts an individual)
  • Extrasensory Perception (Capable of detecting magic and arcane auras near him)
  • Telekinesis (Can make use of a small, invisible spectral hand to manipulate and carry things in the environment)
  • Ice Manipulation (Ray of Frost fires an extremely small bolt of ice to damage and slow enemies)
  • Absorption (Undead can absorb Positive Energy around them passively, which can alter heat and kill enemies)
  • Healing (Soul-rending attacks heal undead creatures)
  • Extreme Resistance to Ice Manipulation
  • Electricity Manipulation
  • Soul Manipulation
  • Death Manipulation

Weaknesses

Sunlight can kill vampires rather easily, as can running water; while more resistant to it than his kin, he still bears a striking weakness to holy objects

Ranked tied for #90 of 704 in Dungeons & Dragons by strength.

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