Chahir
Dungeons & Dragons · Tabletop · Vampire Sorcerer
- Tier
- 8-C
- Attack Potency
- Building Level
- Speed
- Hypersonic+, up to High Hypersonic+
- Durability
- Building Level
Powers and abilities
- Superhuman Physical Characteristics
- Immortality (Types 1, 2, 3, and 7)
- Regeneration (Mid-High, Vampires can regenerate from being reduced to vapor so long as they can reach their sarcophagus)
- Blood Manipulation (Vampires heal by draining the blood from enemies supernaturally)
- Natural Weaponry (Vampires gain pronounced fangs after becoming undead)
- Mind Manipulation (Vampires take control of enemies via sight alone)
- Statistics Reduction (Being harmed by a vampire causes massive lowering of statistics- a single hit is enough to drop tiers and speed significantly)
- Shapeshifting (Vampires can shapeshift into a wolf or bat at will)
- Animal Manipulation (Can call on hordes of animals to come and aid him; when in such a group, these animals can fairly easily harm opponents on his level)
- Biological Manipulation (Dying at the hands of a vampire causes the deceased to become a vampire spawn, permanently under the control of the vampire)
- Intangibility (Chahir can become gaseous at-will)
- Surface Scaling (He can walk up walls and across ceilings)
- Self-Sustenance (Types 1, 2, and 3)
- Enhanced Senses (Can see in total darkness)
- Social Influencing (Adept at the usage of bluffs)
- Stealth Mastery (Expert in hiding and moving silently)
- Invisibility (Capable of rendering himself invisible for extended periods of time)
- Electricity Manipulation (Can fire bolts of lightning)
- Statistics Amplification (Can cast Haste, which wildly increases his speed)
- Illusion Creation and Duplication (Mirror Image creates four replicas of the user that mimic their movements, making it difficult to discern which is the real one)
- Acid Manipulation (Can create arrows made of acid)
- Darkness Manipulation (Chahir can generate a cloud of darkness that normal Enhanced Senses cannot pierce)
- Sleep Manipulation (Self-explanatory)
- Homing Attack
- Energy Projection (Magic Missile is a spell that is guaranteed to hit and pierces through heavy armor or thick hide alike)
- Forcefield Creation (Mage Armor creates a forcefield that covers the user's entire body)
- Magic
- Reality Warping
- Non-Physical Interaction (Capable of interacting with intangible, incorporeal, abstract, conceptual, and nonexistent enemies and items)
- Text Manipulation (Can place his arcane mark upon things, with little mechanical effect)
- Perception Manipulation (Daze temporarily distracts an individual)
- Extrasensory Perception (Capable of detecting magic and arcane auras near him)
- Telekinesis (Can make use of a small, invisible spectral hand to manipulate and carry things in the environment)
- Ice Manipulation (Ray of Frost fires an extremely small bolt of ice to damage and slow enemies)
- Absorption (Undead can absorb Positive Energy around them passively, which can alter heat and kill enemies)
- Healing (Soul-rending attacks heal undead creatures)
- Extreme Resistance to Ice Manipulation
- Electricity Manipulation
- Soul Manipulation
- Death Manipulation
Weaknesses
Sunlight can kill vampires rather easily, as can running water; while more resistant to it than his kin, he still bears a striking weakness to holy objects
Ranked tied for #90 of 704 in Dungeons & Dragons by strength.
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