Behir
Dungeons & Dragons · Tabletop · Huge Monstrosity, Electric Serpents
Regular
- Tier
- 8-C, up to 8-A
- Attack Potency
- Large Building Level, up to Multi-City Block Level
- Speed
- Hypersonic+, up to Ftl+
- Durability
- Large Building Level, up to Multi-City Block Level
Stormsteed
- Tier
- LOW 7-B
- Attack Potency
- Small City Level
- Speed
- Relativistic+, up to Ftl+
- Durability
- Small City Level
Powers and abilities
- Superhuman Physical Characteristics
- Large Size (Type 0; They reach a length of 40 feet)
- Longevity (They can in theory live for hundreds of years)
- Bodily Weaponry (They use their claws and bite in combat)
- Additional Limbs (They have a dozen legs)
- Enhanced Senses (They have night vision)
- Electricity Manipulation and Breath Attack (Via Lightning Breath)
- Non-Physical Interaction (Their Lightning Breath is considered a supernatural which makes it magical and thus it can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
- Aura (Via Lightning Storm)
- Acid Manipulation (They possess incredibly potent acid within their body)
- Stealth Mastery (Shown here)
- Extreme Resistance to Electricity Manipulation (Shown here) and Poison Manipulation (Shown here)
- Same as before plus Non-Physical Interaction and Pseudo Flight (Stormsteed Behirs use their lighting breath to form arcs of electricity that they cling onto in order to fly in the air)
Weaknesses
Their Lightning Breath attack takes a minute to recharge
Ranked tied for #63 of 704 in Dungeons & Dragons by strength.
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