Behir

Dungeons & Dragons · Tabletop · Huge Monstrosity, Electric Serpents

Regular

Tier
8-C, up to 8-A
Attack Potency
Large Building Level, up to Multi-City Block Level
Speed
Hypersonic+, up to Ftl+
Durability
Large Building Level, up to Multi-City Block Level

Stormsteed

Tier
LOW 7-B
Attack Potency
Small City Level
Speed
Relativistic+, up to Ftl+
Durability
Small City Level

Powers and abilities

  • Superhuman Physical Characteristics
  • Large Size (Type 0; They reach a length of 40 feet)
  • Longevity (They can in theory live for hundreds of years)
  • Bodily Weaponry (They use their claws and bite in combat)
  • Additional Limbs (They have a dozen legs)
  • Enhanced Senses (They have night vision)
  • Electricity Manipulation and Breath Attack (Via Lightning Breath)
  • Non-Physical Interaction (Their Lightning Breath is considered a supernatural which makes it magical and thus it can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
  • Aura (Via Lightning Storm)
  • Acid Manipulation (They possess incredibly potent acid within their body)
  • Stealth Mastery (Shown here)
  • Extreme Resistance to Electricity Manipulation (Shown here) and Poison Manipulation (Shown here)
  • Same as before plus Non-Physical Interaction and Pseudo Flight (Stormsteed Behirs use their lighting breath to form arcs of electricity that they cling onto in order to fly in the air)

Weaknesses

Their Lightning Breath attack takes a minute to recharge

Ranked tied for #63 of 704 in Dungeons & Dragons by strength.

More from Dungeons & Dragons

Close fights from other series

Compare Behir with another character · Behir on the VS Battles Wiki